diff --git a/desktop_version/src/Editor.cpp b/desktop_version/src/Editor.cpp index a936f9ba..e6617d65 100644 --- a/desktop_version/src/Editor.cpp +++ b/desktop_version/src/Editor.cpp @@ -299,49 +299,49 @@ static void editormenurender(int tr, int tg, int tb) case 0: songname = loc::gettext("No background music"); break; - case 1: + case Music_PUSHINGONWARDS: songname = loc::gettext("1: Pushing Onwards"); break; - case 2: + case Music_POSITIVEFORCE: songname = loc::gettext("2: Positive Force"); break; - case 3: + case Music_POTENTIALFORANYTHING: songname = loc::gettext("3: Potential for Anything"); break; - case 4: + case Music_PASSIONFOREXPLORING: songname = loc::gettext("4: Passion for Exploring"); break; - case 5: + case Music_PAUSE: songname = loc::gettext("N/A: Pause"); break; - case 6: + case Music_PRESENTINGVVVVVV: songname = loc::gettext("5: Presenting VVVVVV"); break; - case 7: + case Music_PLENARY: songname = loc::gettext("N/A: Plenary"); break; - case 8: + case Music_PREDESTINEDFATE: songname = loc::gettext("6: Predestined Fate"); break; - case 9: + case Music_POSITIVEFORCEREVERSED: songname = loc::gettext("N/A: ecroF evitisoP"); break; - case 10: + case Music_POPULARPOTPOURRI: songname = loc::gettext("7: Popular Potpourri"); break; - case 11: + case Music_PIPEDREAM: songname = loc::gettext("8: Pipe Dream"); break; - case 12: + case Music_PRESSURECOOKER: songname = loc::gettext("9: Pressure Cooker"); break; - case 13: + case Music_PACEDENERGY: songname = loc::gettext("10: Paced Energy"); break; - case 14: + case Music_PIERCINGTHESKY: songname = loc::gettext("11: Piercing the Sky"); break; - case 15: + case Music_PREDESTINEDFATEREMIX: songname = loc::gettext("N/A: Predestined Fate Remix"); break; default: @@ -1909,7 +1909,7 @@ void editorlogic(void) graphics.titlebg.colstate = 10; map.nexttowercolour(); game.quittomenu(); - music.play(6); //should be before game.quittomenu() + music.play(Music_PRESENTINGVVVVVV); // should be before game.quittomenu() } } diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index 81c2584e..fef6cade 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -1501,7 +1501,7 @@ void Game::updatestate(void) if (!obj.flags[71]) { obj.flags[71] = true; - music.niceplay(15); //Final level remix + music.niceplay(Music_PREDESTINEDFATEREMIX); setstate(0); } obj.removetrigger(49); @@ -1575,7 +1575,7 @@ void Game::updatestate(void) break; case 81: quittomenu(); - music.play(6); //should be after quittomenu() + music.play(Music_PRESENTINGVVVVVV); //should be after quittomenu() setstate(0); break; @@ -1669,7 +1669,7 @@ void Game::updatestate(void) //Init final stretch incstate(); music.playef(9); - music.play(2); + music.play(Music_POSITIVEFORCE); obj.flags[72] = true; screenshake = 10; @@ -2210,7 +2210,7 @@ void Game::updatestate(void) } #endif quittomenu(); - music.play(6); //should be after quittomenu() + music.play(Music_PRESENTINGVVVVVV); //should be after quittomenu() setstate(0); break; @@ -2223,7 +2223,7 @@ void Game::updatestate(void) case 2500: - music.play(5); + music.play(Music_PAUSE); //Activating a teleporter (appear) incstate(); setstatedelay(15); @@ -2364,7 +2364,7 @@ void Game::updatestate(void) advancetext = false; setstate(0); - music.play(3); + music.play(Music_POTENTIALFORANYTHING); break; @@ -2464,7 +2464,7 @@ void Game::updatestate(void) //Level complete! (warp zone) unlocknum(4); lastsaved = 4; - music.play(0); + music.play(Music_PATHCOMPLETE); incstate(); setstatedelay(75); @@ -2505,7 +2505,7 @@ void Game::updatestate(void) //Level complete! (Space Station 2) unlocknum(3); lastsaved = 2; - music.play(0); + music.play(Music_PATHCOMPLETE); incstate(); setstatedelay(75); @@ -2547,7 +2547,7 @@ void Game::updatestate(void) //Level complete! (Lab) unlocknum(1); lastsaved = 5; - music.play(0); + music.play(Music_PATHCOMPLETE); incstate(); setstatedelay(75); @@ -2588,7 +2588,7 @@ void Game::updatestate(void) //Level complete! (Space Station 1) unlocknum(0); lastsaved = 1; - music.play(0); + music.play(Music_PATHCOMPLETE); incstate(); setstatedelay(75); @@ -2655,7 +2655,7 @@ void Game::updatestate(void) //Level complete! (Tower) unlocknum(2); lastsaved = 3; - music.play(0); + music.play(Music_PATHCOMPLETE); incstate(); setstatedelay(75); @@ -2863,7 +2863,7 @@ void Game::updatestate(void) break; case 3101: quittomenu(); - music.play(6); //should be after quittomenu(); + music.play(Music_PRESENTINGVVVVVV); //should be after quittomenu(); setstate(0); break; @@ -2879,7 +2879,7 @@ void Game::updatestate(void) crewstats[0] = true; incstate(); setstatedelay(75); - music.play(7); + music.play(Music_PLENARY); graphics.createtextboxflipme("", -1, 12, 164, 165, 255); graphics.addline(" "); @@ -5006,7 +5006,10 @@ void Game::start(void) deathseq = -1; lifeseq = 0; - if (!nocutscenes) music.play(5); + if (!nocutscenes) + { + music.play(Music_PAUSE); + } } void Game::deathsequence(void) @@ -7290,7 +7293,7 @@ void Game::returntolab(void) savedir = obj.entities[player].dir; } - music.play(11); + music.play(Music_PIPEDREAM); } #if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR) diff --git a/desktop_version/src/Input.cpp b/desktop_version/src/Input.cpp index 6096e3d5..0e929cb8 100644 --- a/desktop_version/src/Input.cpp +++ b/desktop_version/src/Input.cpp @@ -954,11 +954,11 @@ static void menuactionpress(void) { if (graphics.setflipmode) { - music.play(9); // ecroF evitisoP + music.play(Music_POSITIVEFORCEREVERSED); } else { - music.play(2); // Positive Force + music.play(Music_POSITIVEFORCE); } } } @@ -2045,7 +2045,7 @@ static void menuactionpress(void) case Menu::gameover2: //back music.playef(11); - music.play(6); + music.play(Music_PRESENTINGVVVVVV); game.returntomenu(Menu::playmodes); map.nexttowercolour(); break; @@ -2109,7 +2109,7 @@ static void menuactionpress(void) case 0: //back music.playef(11); - music.play(6); + music.play(Music_PRESENTINGVVVVVV); game.returntomenu(Menu::timetrials); map.nexttowercolour(); break; @@ -2122,7 +2122,7 @@ static void menuactionpress(void) break; case Menu::gamecompletecontinue: case Menu::nodeathmodecomplete2: - music.play(6); + music.play(Music_PRESENTINGVVVVVV); music.playef(11); game.returnmenu(); map.nexttowercolour(); @@ -2363,7 +2363,7 @@ void titleinput(void) if (!game.menustart) { game.menustart = true; - music.play(6); + music.play(Music_PRESENTINGVVVVVV); music.playef(18); game.screenshake = 10; game.flashlight = 5; @@ -2886,7 +2886,7 @@ void mapinput(void) else { game.quittomenu(); - music.play(6); //should be after game.quittomenu() + music.play(Music_PRESENTINGVVVVVV); // should be after game.quittomenu() game.fadetomenu = false; } } diff --git a/desktop_version/src/Logic.cpp b/desktop_version/src/Logic.cpp index 6ccb1991..17e8c855 100644 --- a/desktop_version/src/Logic.cpp +++ b/desktop_version/src/Logic.cpp @@ -27,7 +27,7 @@ void titlelogic(void) { if (game.menudest == Menu::mainmenu) { - music.play(6); + music.play(Music_PRESENTINGVVVVVV); } else if (game.menudest == Menu::gameover2) { @@ -110,7 +110,7 @@ void gamecompletelogic2(void) //Fix the save thingy game.deletequick(); int tmp=music.currentsong; - music.currentsong=4; + music.currentsong = Music_PASSIONFOREXPLORING; obj.flags[67] = true; game.savetele(); music.currentsong=tmp; @@ -562,7 +562,7 @@ void gamelogic(void) game.swntimer -= 1; if (game.swntimer <= 0) { - music.niceplay(8); + music.niceplay(Music_PREDESTINEDFATE); game.swngame = 5; } else @@ -690,7 +690,7 @@ void gamelogic(void) { game.swngame = 3; obj.createentity(-8, 84 - 32, 11, 8); // (horizontal gravity line) - music.niceplay(2); + music.niceplay(Music_POSITIVEFORCE); game.swndeaths = game.deathcounts; } else if (game.swngame == 5) //remove line @@ -709,7 +709,7 @@ void gamelogic(void) else if (game.swngame == 6) //Init the super gravitron { game.swngame = 7; - music.niceplay(3); + music.niceplay(Music_POTENTIALFORANYTHING); } else if (game.swngame == 7) //introduce game b { @@ -761,22 +761,22 @@ void gamelogic(void) switch(game.timetriallevel) { case 0: - music.play(1); + music.play(Music_PUSHINGONWARDS); break; case 1: - music.play(3); + music.play(Music_POTENTIALFORANYTHING); break; case 2: - music.play(2); + music.play(Music_POSITIVEFORCE); break; case 3: - music.play(1); + music.play(Music_PUSHINGONWARDS); break; case 4: - music.play(12); + music.play(Music_PRESSURECOOKER); break; case 5: - music.play(15); + music.play(Music_PREDESTINEDFATEREMIX); break; } music.playef(22); diff --git a/desktop_version/src/Map.cpp b/desktop_version/src/Map.cpp index 33b24eee..8d5881d4 100644 --- a/desktop_version/src/Map.cpp +++ b/desktop_version/src/Map.cpp @@ -953,9 +953,9 @@ void mapclass::gotoroom(int rx, int ry) } //Final level for time trial - if (game.intimetrial) + if (game.intimetrial && game.roomx == 46 && game.roomy == 54) { - if (game.roomx == 46 && game.roomy == 54) music.niceplay(15); //Final level remix + music.niceplay(Music_PREDESTINEDFATEREMIX); } } #if !defined(NO_CUSTOM_LEVELS) diff --git a/desktop_version/src/Music.cpp b/desktop_version/src/Music.cpp index 4ce46b34..98da3840 100644 --- a/desktop_version/src/Music.cpp +++ b/desktop_version/src/Music.cpp @@ -966,9 +966,12 @@ void musicclass::play(int t) return; } - if (currentsong == 0 || currentsong == 7 || (!map.custommode && (currentsong == 0+num_mmmmmm_tracks || currentsong == 7+num_mmmmmm_tracks))) + if (currentsong == Music_PATHCOMPLETE || + currentsong == Music_PLENARY || + (!map.custommode && (currentsong == Music_PATHCOMPLETE + num_mmmmmm_tracks + || currentsong == Music_PLENARY + num_mmmmmm_tracks))) { - // Level Complete theme, no fade in or repeat + // No fade in or repeat if (musicTracks[t].Play(false)) { m_doFadeInVol = false; diff --git a/desktop_version/src/Music.h b/desktop_version/src/Music.h index 8c6b3ee0..9be0fb9b 100644 --- a/desktop_version/src/Music.h +++ b/desktop_version/src/Music.h @@ -11,6 +11,26 @@ /* It is advised that USER_VOLUME_MAX be divisible by this. */ #define USER_VOLUME_STEP 32 +enum +{ + Music_PATHCOMPLETE = 0, + Music_PUSHINGONWARDS = 1, + Music_POSITIVEFORCE = 2, + Music_POTENTIALFORANYTHING = 3, + Music_PASSIONFOREXPLORING = 4, + Music_PAUSE = 5, + Music_PRESENTINGVVVVVV = 6, + Music_PLENARY = 7, + Music_PREDESTINEDFATE = 8, + Music_POSITIVEFORCEREVERSED = 9, + Music_POPULARPOTPOURRI = 10, + Music_PIPEDREAM = 11, + Music_PRESSURECOOKER = 12, + Music_PACEDENERGY = 13, + Music_PIERCINGTHESKY = 14, + Music_PREDESTINEDFATEREMIX = 15 +}; + class musicclass { public: diff --git a/desktop_version/src/Script.cpp b/desktop_version/src/Script.cpp index d179ff36..e0d593c1 100644 --- a/desktop_version/src/Script.cpp +++ b/desktop_version/src/Script.cpp @@ -409,7 +409,7 @@ void scriptclass::run(void) } if (words[0] == "trinketscriptmusic") { - music.play(4); + music.play(Music_PASSIONFOREXPLORING); } if (words[0] == "gotoposition") { @@ -2527,7 +2527,7 @@ static void gotoerrorloadinglevel(void) game.quittomenu(); game.createmenu(Menu::errorloadinglevel); music.currentsong = -1; /* otherwise music.play won't work */ - music.play(6); /* title screen music */ + music.play(Music_PRESENTINGVVVVVV); } #define DECLARE_MODE_FUNC(funcname, modename) \ @@ -2721,7 +2721,7 @@ void scriptclass::startgamemode(const enum StartMode mode) game.insecretlab = true; map.showteleporters = true; - music.play(11); + music.play(Music_PIPEDREAM); graphics.fademode = FADE_START_FADEIN; break; @@ -3044,7 +3044,7 @@ void scriptclass::teleport(void) { /* Special case: Ship music needs to be set here; * ship teleporter on music map is -1 for jukebox. */ - music.niceplay(4); + music.niceplay(Music_PASSIONFOREXPLORING); } game.savetele_textbox(); }