mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Fix regression: Showing teles in customloadquick
This fixes a regression where main game teleporter icons (which would be target icons if flag 12 was on) would be rendered on the minimap after loading from a custom quicksave. This is because this was always enabled when loading from a custom quicksave, but the game didn't start rendering them until PR #898, which de-duplicated the minimap rendering code. The best fix here is to just not enable the teleporters when loading from custom quicksaves.
This commit is contained in:
parent
404204172c
commit
cd713ebc71
1 changed files with 0 additions and 4 deletions
|
@ -5574,10 +5574,6 @@ void Game::customloadquick(const std::string& savfile)
|
|||
map.roomname_special = true;
|
||||
}
|
||||
}
|
||||
|
||||
map.showteleporters = true;
|
||||
if(obj.flags[12]) map.showtargets = true;
|
||||
|
||||
}
|
||||
|
||||
struct Summary
|
||||
|
|
Loading…
Reference in a new issue