From c9aea52385bc18a9ebada0d8842625a0b24ad592 Mon Sep 17 00:00:00 2001 From: Misa Date: Sun, 14 Jun 2020 11:53:41 -0700 Subject: [PATCH] Move delta loop to its own function Makes the code less of a giant blob, again. --- desktop_version/src/main.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/desktop_version/src/main.cpp b/desktop_version/src/main.cpp index c1c48530..3d1d063f 100644 --- a/desktop_version/src/main.cpp +++ b/desktop_version/src/main.cpp @@ -64,6 +64,7 @@ volatile Uint32 f_timePrev = 0; volatile Uint32 f_accumulator = 0; void gameloop(); +void deltaloop(); int main(int argc, char *argv[]) { @@ -353,6 +354,12 @@ void gameloop() timePrev = time_; time_ = SDL_GetTicks(); + deltaloop(); + } +} + +void deltaloop() +{ game.infocus = key.isActive; // Update network per frame. @@ -639,5 +646,4 @@ void gameloop() } gameScreen.FlipScreen(); } - } }