diff --git a/desktop_version/src/main.cpp b/desktop_version/src/main.cpp index 93dd04ef..2d951e67 100644 --- a/desktop_version/src/main.cpp +++ b/desktop_version/src/main.cpp @@ -732,28 +732,28 @@ static enum LoopCode loop_begin(void) static void unfocused_run(void) { - Mix_Pause(-1); - Mix_PauseMusic(); + Mix_Pause(-1); + Mix_PauseMusic(); - if (!game.blackout) - { - ClearSurface(graphics.backBuffer); - graphics.bprint(5, 110, "Game paused", 196 - help.glow, 255 - help.glow, 196 - help.glow, true); - graphics.bprint(5, 120, "[click to resume]", 196 - help.glow, 255 - help.glow, 196 - help.glow, true); - graphics.bprint(5, 220, "Press M to mute in game", 164 - help.glow, 196 - help.glow, 164 - help.glow, true); - graphics.bprint(5, 230, "Press N to mute music only", 164 - help.glow, 196 - help.glow, 164 - help.glow, true); - } - graphics.render(); - gameScreen.FlipScreen(); - //We are minimised, so lets put a bit of a delay to save CPU - SDL_Delay(100); + if (!game.blackout) + { + ClearSurface(graphics.backBuffer); + graphics.bprint(5, 110, "Game paused", 196 - help.glow, 255 - help.glow, 196 - help.glow, true); + graphics.bprint(5, 120, "[click to resume]", 196 - help.glow, 255 - help.glow, 196 - help.glow, true); + graphics.bprint(5, 220, "Press M to mute in game", 164 - help.glow, 196 - help.glow, 164 - help.glow, true); + graphics.bprint(5, 230, "Press N to mute music only", 164 - help.glow, 196 - help.glow, 164 - help.glow, true); + } + graphics.render(); + gameScreen.FlipScreen(); + //We are minimised, so lets put a bit of a delay to save CPU + SDL_Delay(100); } static void focused_begin(void) { - Mix_Resume(-1); - Mix_ResumeMusic(); - game.gametimer++; + Mix_Resume(-1); + Mix_ResumeMusic(); + game.gametimer++; } static void focused_end(void)