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Fix overdraw at bottom/right screen edges with H/V warp BGs
There's still a problem in that the flickering that would lead to this overdraw in the first place still exists. But at least if it'll flicker, it'll flicker black and not overdraw.
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@ -1994,11 +1994,13 @@ void Graphics::drawbackground( int t )
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}
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}
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break;
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break;
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case 3: //Warp zone (horizontal)
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case 3: //Warp zone (horizontal)
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FillRect(backBuffer, 0x000000);
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BlitSurfaceStandard(towerbuffer, NULL, towerbuffer_lerp, NULL);
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BlitSurfaceStandard(towerbuffer, NULL, towerbuffer_lerp, NULL);
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ScrollSurface(towerbuffer_lerp, lerp(0, -3), 0);
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ScrollSurface(towerbuffer_lerp, lerp(0, -3), 0);
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BlitSurfaceStandard(towerbuffer_lerp, NULL, backBuffer, NULL);
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BlitSurfaceStandard(towerbuffer_lerp, NULL, backBuffer, NULL);
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break;
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break;
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case 4: //Warp zone (vertical)
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case 4: //Warp zone (vertical)
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FillRect(backBuffer, 0x000000);
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SDL_BlitSurface(towerbuffer, NULL, towerbuffer_lerp, NULL);
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SDL_BlitSurface(towerbuffer, NULL, towerbuffer_lerp, NULL);
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ScrollSurface(towerbuffer_lerp, 0, lerp(0, -3));
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ScrollSurface(towerbuffer_lerp, 0, lerp(0, -3));
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SDL_BlitSurface(towerbuffer_lerp,NULL, backBuffer,NULL);
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SDL_BlitSurface(towerbuffer_lerp,NULL, backBuffer,NULL);
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