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Unload zips before loading zips
This fixes a minor issue where if you had a zip in the levels list, but then removed it, it would still show up in the levels list after reloading it (if you also had a .vvvvvv file named the same as in the zip) even though it shouldn't. Thankfully, this didn't lead to a memory leak or duplicate zip mounts or anything like that, because PhysFS ignores mounting a zip if it's already mounted. This also didn't result in a level entry from a zip persisting after removal after reloading the levels list, because the entry would be gone due to the .vvvvvv file not being found.
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1 changed files with 19 additions and 0 deletions
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@ -251,6 +251,23 @@ static void levelMetaDataCallback(const char* filename)
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}
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}
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static void unloadZips(void)
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{
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char** list = PHYSFS_getSearchPath();
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if (list == NULL)
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{
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return;
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}
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for (char** path = list; *path != NULL; path++)
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{
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if (SDL_strncmp(*path, "levels/", 7) == 0 && endsWith(*path, ".zip"))
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{
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PHYSFS_unmount(*path);
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}
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}
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PHYSFS_freeList(list);
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}
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void customlevelclass::getDirectoryData(void)
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{
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@ -258,6 +275,8 @@ void customlevelclass::getDirectoryData(void)
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FILESYSTEM_clearLevelDirError();
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unloadZips();
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loadZips();
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FILESYSTEM_enumerateLevelDirFileNames(levelMetaDataCallback);
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