diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index c1c8ed7b..2713e03c 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -24,6 +24,16 @@ static int tr; static int tg; static int tb; +struct MapRenderData { + int width; + int height; + int zoom; + int xoff; + int yoff; + int legendxoff; + int legendyoff; +}; + static inline void drawslowdowntext(void) { switch (game.slowdown) @@ -2040,6 +2050,35 @@ static void draw_roomname_menu(void) * the same in Flip Mode. */ #define FLIP(y, h) (graphics.flipmode ? 220 - (y) - (h) : (y)) +static MapRenderData getmaprenderdata() +{ + MapRenderData data; + + data.width = map.custommode ? map.customwidth : 20; + data.height = map.custommode ? map.customheight : 20; + data.zoom = map.custommode ? map.customzoom : 1; + data.xoff = map.custommode ? map.custommmxoff : 0; + data.yoff = map.custommode ? map.custommmyoff : 0; + + switch (data.zoom) + { + case 4: + data.legendxoff = 60; + data.legendyoff = 35; + break; + case 2: + data.legendxoff = 48; + data.legendyoff = 26; + break; + default: + data.legendxoff = 43; + data.legendyoff = 22; + break; + } + + return data; +} + static void rendermap(void) { #ifndef NO_CUSTOM_LEVELS @@ -2057,24 +2096,20 @@ static void rendermap(void) static void rendermapfog(void) { - int mapwidth = map.custommode ? map.customwidth : 20; - int mapheight = map.custommode ? map.customheight : 20; - int mapzoom = map.custommode ? map.customzoom : 1; - int mapxoff = map.custommode ? map.custommmxoff : 0; - int mapyoff = map.custommode ? map.custommmyoff : 0; + MapRenderData data = getmaprenderdata(); - for (int j = 0; j < mapheight; j++) + for (int j = 0; j < data.height; j++) { - for (int i = 0; i < mapwidth; i++) + for (int i = 0; i < data.width; i++) { if (!map.isexplored(i, j)) { // Draw the fog, depending on the custom zoom size - for (int x = 0; x < mapzoom; x++) + for (int x = 0; x < data.zoom; x++) { - for (int y = 0; y < mapzoom; y++) + for (int y = 0; y < data.zoom; y++) { - graphics.drawimage(2, mapxoff + 40 + (x * 12) + (i * (12 * mapzoom)), mapyoff + 21 + (y * 9) + (j * (9 * mapzoom)), false); + graphics.drawimage(2, data.xoff + 40 + (x * 12) + (i * (12 * data.zoom)), data.yoff + 21 + (y * 9) + (j * (9 * data.zoom)), false); } } } @@ -2086,25 +2121,7 @@ static void rendermaplegend(void) { // Draw the map legend, aka teleports/targets/trinkets - int zoom_offset_x; - int zoom_offset_y; - int zoom_mult = map.custommode ? map.customzoom : 1; - - switch (zoom_mult) - { - case 4: - zoom_offset_x = 60; - zoom_offset_y = 35; - break; - case 2: - zoom_offset_x = 48; - zoom_offset_y = 26; - break; - default: - zoom_offset_x = 43; - zoom_offset_y = 22; - break; - } + MapRenderData data = getmaprenderdata(); const int tile_offset = graphics.flipmode ? 3 : 0; @@ -2112,11 +2129,11 @@ static void rendermaplegend(void) { if (map.showteleporters && map.isexplored(map.teleporters[i].x, map.teleporters[i].y)) { - graphics.drawtile(zoom_offset_x + (map.teleporters[i].x * 12 * zoom_mult), zoom_offset_y + (map.teleporters[i].y * 9 * zoom_mult), 1127 + tile_offset); + graphics.drawtile(data.legendxoff + (map.teleporters[i].x * 12 * data.zoom), data.legendyoff + (map.teleporters[i].y * 9 * data.zoom), 1127 + tile_offset); } else if (map.showtargets && !map.isexplored(map.teleporters[i].x, map.teleporters[i].y)) { - graphics.drawtile(zoom_offset_x + (map.teleporters[i].x * 12 * zoom_mult), zoom_offset_y + (map.teleporters[i].y * 9 * zoom_mult), 1126 + tile_offset); + graphics.drawtile(data.legendxoff + (map.teleporters[i].x * 12 * data.zoom), data.legendyoff + (map.teleporters[i].y * 9 * data.zoom), 1126 + tile_offset); } } @@ -2126,7 +2143,7 @@ static void rendermaplegend(void) { if (!obj.collect[i]) { - graphics.drawtile(zoom_offset_x + (map.shinytrinkets[i].x * 12 * zoom_mult), zoom_offset_y + (map.shinytrinkets[i].y * 9 * zoom_mult), 1086 + tile_offset); + graphics.drawtile(data.legendxoff + (map.shinytrinkets[i].x * 12 * data.zoom), data.legendyoff + (map.shinytrinkets[i].y * 9 * data.zoom), 1086 + tile_offset); } } } @@ -2134,11 +2151,7 @@ static void rendermaplegend(void) static void rendermapcursor(const bool flashing) { - int mapwidth = map.custommode ? map.customwidth : 20; - int mapheight = map.custommode ? map.customheight : 20; - int mapzoom = map.custommode ? map.customzoom : 1; - int mapxoff = map.custommode ? map.custommmxoff : 0; - int mapyoff = map.custommode ? map.custommmyoff : 0; + MapRenderData data = getmaprenderdata(); if (!map.custommode && game.roomx == 109) { @@ -2164,12 +2177,12 @@ static void rendermapcursor(const bool flashing) if (!flashing || (map.cursorstate == 2 && int(map.cursordelay / 15) % 2 == 0)) { - graphics.drawrect(40 + ((game.roomx - 100) * 12 * mapzoom) + 2 + mapxoff, 21 + ((game.roomy - 100) * 9 * mapzoom) + 2 + mapyoff, (12 * mapzoom) - 4, (9 * mapzoom) - 4, 16, 245 - (help.glow), 245 - (help.glow)); + graphics.drawrect(40 + ((game.roomx - 100) * 12 * data.zoom) + 2 + data.xoff, 21 + ((game.roomy - 100) * 9 * data.zoom) + 2 + data.yoff, (12 * data.zoom) - 4, (9 * data.zoom) - 4, 16, 245 - (help.glow), 245 - (help.glow)); } else if (map.cursorstate == 1 && (int(map.cursordelay / 4) % 2 == 0)) { - graphics.drawrect(40 + ((game.roomx - 100) * 12 * mapzoom) + mapxoff, 21 + ((game.roomy - 100) * 9 * mapzoom) + mapyoff, 12 * mapzoom, 9 * mapzoom, 255, 255, 255); - graphics.drawrect(40 + ((game.roomx - 100) * 12 * mapzoom) + 2 + mapxoff, 21 + ((game.roomy - 100) * 9 * mapzoom) + 2 + mapyoff, (12 * mapzoom) - 4, (9 * mapzoom) - 4, 255, 255, 255); + graphics.drawrect(40 + ((game.roomx - 100) * 12 * data.zoom) + data.xoff, 21 + ((game.roomy - 100) * 9 * data.zoom) + data.yoff, 12 * data.zoom, 9 * data.zoom, 255, 255, 255); + graphics.drawrect(40 + ((game.roomx - 100) * 12 * data.zoom) + 2 + data.xoff, 21 + ((game.roomy - 100) * 9 * data.zoom) + 2 + data.yoff, (12 * data.zoom) - 4, (9 * data.zoom) - 4, 255, 255, 255); } } @@ -2673,11 +2686,7 @@ void teleporterrender(void) // Draw a box around the currently selected teleporter - int mapwidth = map.custommode ? map.customwidth : 20; - int mapheight = map.custommode ? map.customheight : 20; - int mapzoom = map.custommode ? map.customzoom : 1; - int mapxoff = map.custommode ? map.custommmxoff : 0; - int mapyoff = map.custommode ? map.custommmyoff : 0; + MapRenderData data = getmaprenderdata(); if (game.useteleporter) { @@ -2686,8 +2695,8 @@ void teleporterrender(void) //draw the coordinates //destination int tempx_ = map.teleporters[game.teleport_to_teleporter].x; int tempy_ = map.teleporters[game.teleport_to_teleporter].y; - graphics.drawrect(40 + mapxoff + (tempx_ * 12 * mapzoom) + 1, 21 + mapyoff + (tempy_ * 9 * mapzoom) + 1, 12 * mapzoom - 2, 9 * mapzoom - 2, 245 - (help.glow * 2), 16, 16); - graphics.drawrect(40 + mapxoff + (tempx_ * 12 * mapzoom) + 3, 21 + mapyoff + (tempy_ * 9 * mapzoom) + 3, 12 * mapzoom - 6, 9 * mapzoom - 6, 245 - (help.glow * 2), 16, 16); + graphics.drawrect(40 + data.xoff + (tempx_ * 12 * data.zoom) + 1, 21 + data.yoff + (tempy_ * 9 * data.zoom) + 1, 12 * data.zoom - 2, 9 * data.zoom - 2, 245 - (help.glow * 2), 16, 16); + graphics.drawrect(40 + data.xoff + (tempx_ * 12 * data.zoom) + 3, 21 + data.yoff + (tempy_ * 9 * data.zoom) + 3, 12 * data.zoom - 6, 9 * data.zoom - 6, 245 - (help.glow * 2), 16, 16); } // Draw the legend itself @@ -2696,30 +2705,11 @@ void teleporterrender(void) // Highlight the currently selected teleporter - int zoom_offset_x; - int zoom_offset_y; - - switch (mapzoom) - { - case 4: - zoom_offset_x = 60; - zoom_offset_y = 35; - break; - case 2: - zoom_offset_x = 48; - zoom_offset_y = 26; - break; - default: - zoom_offset_x = 43; - zoom_offset_y = 22; - break; - } - tempx = map.teleporters[game.teleport_to_teleporter].x; tempy = map.teleporters[game.teleport_to_teleporter].y; if (game.useteleporter && help.slowsine % 16 > 8) { - graphics.drawtile(zoom_offset_x + mapxoff + (tempx * 12 * mapzoom), zoom_offset_y + mapyoff + (tempy * 9 * mapzoom), 1128 + (graphics.flipmode ? 3 : 0)); + graphics.drawtile(data.legendxoff + data.xoff + (tempx * 12 * data.zoom), data.legendyoff + data.yoff + (tempy * 9 * data.zoom), 1128 + (graphics.flipmode ? 3 : 0)); } graphics.cutscenebars();