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Add finalstretch support for custom levels
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parent
6e18cddc69
commit
bd3b9cac31
5 changed files with 63 additions and 19 deletions
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@ -273,7 +273,7 @@ editorclass::editorclass(void)
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register_tilecol(EditorTileset_WARP_ZONE, 3, "basic", 89, "none", 129);
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register_tilecol(EditorTileset_WARP_ZONE, 4, "basic", 92, "none", 132);
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register_tilecol(EditorTileset_WARP_ZONE, 5, "basic", 95, "none", 135);
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register_tilecol(EditorTileset_WARP_ZONE, 6, "basic", 98, "none", 138);
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register_tilecol(EditorTileset_WARP_ZONE, 6, "basic", 98, "none", 740);
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register_tilecol(EditorTileset_SHIP, 0, "basic", 101, "basic", 741);
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register_tilecol(EditorTileset_SHIP, 1, "basic", 104, "basic", 744);
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@ -3769,7 +3769,7 @@ bool editorclass::is_warp_zone_background(int tile)
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return false;
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}
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return (tile == 120 || tile == 123 || tile == 126 || tile == 129 || tile == 132 || tile == 135 || tile == 138);
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return (tile == 120 || tile == 123 || tile == 126 || tile == 129 || tile == 132 || tile == 135 || tile == 138 || tile == 740);
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}
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int editorclass::autotile(const int x, const int y)
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@ -2579,11 +2579,10 @@ void Graphics::updatebackground(int t)
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else
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{
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// draw the whole thing for the first time!
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backoffset = 0;
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clear();
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for (int j = 0; j < 15; j++)
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{
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for (int i = 0; i < 21; i++)
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for (int i = 0; i < 22; i++)
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{
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drawtile2((i * 16) - backoffset - 3, (j * 16), temp + 40);
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drawtile2((i * 16) - backoffset + 8 - 3, (j * 16), temp + 41);
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@ -2622,9 +2621,8 @@ void Graphics::updatebackground(int t)
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else
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{
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// draw the whole thing for the first time!
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backoffset = 0;
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clear();
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for (int j = 0; j < 16; j++)
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for (int j = 0; j < 17; j++)
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{
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for (int i = 0; i < 21; i++)
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{
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@ -2687,8 +2685,15 @@ void Graphics::drawmap(void)
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tileset = (cl.getroomprop(ed.levx, ed.levy)->tileset == 0) ? 0 : 1;
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}
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else
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{
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if (map.finalstretch && map.custommode)
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{
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tile = map.finalat(x, y);
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}
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else
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{
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tile = map.contents[TILE_IDX(x, y)];
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}
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tileset = map.tileset;
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}
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@ -502,7 +502,7 @@ void gamelogic(void)
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else
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{
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//Update colour thingy
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if (map.finalmode)
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if (map.finalmode || map.custommode)
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{
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if (map.final_colormode)
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{
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@ -1407,7 +1407,7 @@ void gamelogic(void)
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}
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//Update colour cycling for final level
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if (map.finalmode && map.final_colormode)
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if ((map.finalmode || map.custommode) && map.final_colormode)
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{
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map.final_aniframedelay--;
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if (map.final_aniframedelay == 0)
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@ -507,7 +507,8 @@ void mapclass::changefinalcol(int t)
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//change the map to colour t - for the game's final stretch.
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//First up, the tiles. This is just a setting:
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final_mapcol = t;
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const int temp = 6 - t;
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graphics.rcol = 6 - t;
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graphics.backgrounddrawn = false;
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//Next, entities
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for (size_t i = 0; i < obj.entities.size(); i++)
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{
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@ -515,28 +516,35 @@ void mapclass::changefinalcol(int t)
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{
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if (obj.entities[i].animate == 10 || obj.entities[i].animate == 11) //treadmill
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{
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if(temp<3)
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if (custommode)
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{
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obj.entities[i].tile = 907 + (temp * 80);
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obj.entities[i].tile = 568 + (graphics.rcol * 12);
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}
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else if (graphics.rcol < 3)
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{
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obj.entities[i].tile = 907 + (graphics.rcol * 80);
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}
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else
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{
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obj.entities[i].tile = 911 + ((temp-3) * 80);
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obj.entities[i].tile = 911 + ((graphics.rcol - 3) * 80);
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}
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if (obj.entities[i].animate == 10)
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{
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obj.entities[i].tile += custommode ? 4 : 40;
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}
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if(obj.entities[i].animate == 10) obj.entities[i].tile += 40;
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}
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else if (obj.entities[i].isplatform)
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{
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obj.entities[i].tile = 915+(temp*40);
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obj.entities[i].tile = custommode ? 564 + (graphics.rcol * 12) : 915 + (graphics.rcol * 40);
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}
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else // just an enemy
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{
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obj.entities[i].colour = maptiletoenemycol(temp);
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obj.entities[i].colour = maptiletoenemycol(graphics.rcol);
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}
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}
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else if (obj.entities[i].type == 2) // disappearing platforms
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{
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obj.entities[i].tile = 915+(temp*40);
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obj.entities[i].tile = custommode ? 564 + (graphics.rcol * 12) : 915 + (graphics.rcol * 40);
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}
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}
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}
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@ -1949,6 +1957,12 @@ void mapclass::loadlevel(int rx, int ry)
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}
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}
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if (finalstretch)
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{
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graphics.rcol = 6 - final_mapcol;
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changefinalcol(final_mapcol);
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}
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//do the appear/remove roomname here
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break;
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}
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@ -1454,6 +1454,31 @@ void scriptclass::run(void)
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map.finalmode = true;
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map.gotoroom(ss_toi(words[1]), ss_toi(words[2]));
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}
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else if (words[0] == "finalstretch")
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{
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if (words[1] == "on")
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{
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map.finalstretch = true;
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map.final_colormode = true;
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map.final_colorframe = 1;
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graphics.foregrounddrawn = false;
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map.final_colorframedelay = 40;
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int temp = 1 + (int)(fRandom() * 5);
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if (temp == 0) temp = 6;
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map.changefinalcol(temp);
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}
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else if (words[1] == "off")
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{
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map.finalstretch = false;
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map.final_colormode = false;
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map.final_mapcol = 0;
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map.final_colorframe = 0;
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graphics.foregrounddrawn = false;
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map.changefinalcol(0);
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}
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}
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else if (words[0] == "rescued")
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{
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if (words[1] == "red")
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