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Revert "Fix #400"
This reverts commit cf5ad166e3
.
My implementation will make it so single-case patches like this commit
won't be necessary anymore (there's no need to add a special-case check
for game.musicmuted, the way that I'm gonna do it). In fact, it's better
if I just revert the commit entirely.
This commit is contained in:
parent
7b7c7b2dc7
commit
ba04c361c6
1 changed files with 1 additions and 5 deletions
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@ -5,7 +5,6 @@
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#include <stdio.h>
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#include <stdio.h>
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#include "BinaryBlob.h"
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#include "BinaryBlob.h"
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#include "Game.h"
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#include "Map.h"
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#include "Map.h"
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#include "UtilityClass.h"
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#include "UtilityClass.h"
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@ -265,11 +264,8 @@ void musicclass::fadeout()
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void musicclass::processmusicfadein()
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void musicclass::processmusicfadein()
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{
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{
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// Instead of returning early if music is muted, this should still increase `musicVolume`
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// so that anything that relies on this won't break. We'll simply just not set the volume
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// if the music is muted
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musicVolume += FadeVolAmountPerFrame;
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musicVolume += FadeVolAmountPerFrame;
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if (!game.musicmuted) Mix_VolumeMusic(musicVolume);
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Mix_VolumeMusic(musicVolume);
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if (musicVolume >= MIX_MAX_VOLUME)
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if (musicVolume >= MIX_MAX_VOLUME)
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{
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{
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m_doFadeInVol = false;
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m_doFadeInVol = false;
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