diff --git a/desktop_version/src/Music.cpp b/desktop_version/src/Music.cpp index 543462d4..8f41a9b3 100644 --- a/desktop_version/src/Music.cpp +++ b/desktop_version/src/Music.cpp @@ -5,7 +5,6 @@ #include #include "BinaryBlob.h" -#include "Game.h" #include "Map.h" #include "UtilityClass.h" @@ -265,11 +264,8 @@ void musicclass::fadeout() void musicclass::processmusicfadein() { - // Instead of returning early if music is muted, this should still increase `musicVolume` - // so that anything that relies on this won't break. We'll simply just not set the volume - // if the music is muted musicVolume += FadeVolAmountPerFrame; - if (!game.musicmuted) Mix_VolumeMusic(musicVolume); + Mix_VolumeMusic(musicVolume); if (musicVolume >= MIX_MAX_VOLUME) { m_doFadeInVol = false;