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Remove level menu rendering code in NO_CUSTOM_LEVELS builds
Should have been done earlier, imo. But now that we introduce `ed` the NO_CUSTOM_LEVEL build fails because of it. So just ifdef it out entirely.
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@ -1593,6 +1593,7 @@ void Graphics::drawmenu( int cr, int cg, int cb, bool levelmenu /*= false*/ )
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int x = i*game.menuspacing + game.menuxoff;
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int y = 140 + i*12 + game.menuyoff;
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#ifndef NO_CUSTOM_LEVELS
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if (levelmenu)
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{
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size_t separator;
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@ -1615,6 +1616,7 @@ void Graphics::drawmenu( int cr, int cg, int cb, bool levelmenu /*= false*/ )
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y += 4;
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}
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}
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#endif
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char tempstring[MENU_TEXT_BYTES];
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SDL_strlcpy(tempstring, opt.text, sizeof(tempstring));
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