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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-16 07:59:43 +01:00
Move preloader update code to new function preloaderlogic()
Otherwise the preloader will go by way too quickly.
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3 changed files with 10 additions and 1 deletions
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@ -400,6 +400,7 @@ int main(int argc, char *argv[])
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switch(game.gamestate)
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switch(game.gamestate)
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{
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{
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case PRELOADER:
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case PRELOADER:
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preloaderlogic();
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break;
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break;
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS)
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case EDITORMODE:
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case EDITORMODE:
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@ -9,7 +9,7 @@ int pre_darkcol=0, pre_lightcol=0, pre_curcol=0, pre_coltimer=0, pre_offset=0;
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int pre_frontrectx=30, pre_frontrecty=20, pre_frontrectw=260, pre_frontrecth=200;
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int pre_frontrectx=30, pre_frontrecty=20, pre_frontrectw=260, pre_frontrecth=200;
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int pre_temprectx=0, pre_temprecty=0, pre_temprectw=320, pre_temprecth=240;
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int pre_temprectx=0, pre_temprecty=0, pre_temprectw=320, pre_temprecth=240;
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void preloaderrender()
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void preloaderlogic()
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{
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{
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if (pre_transition < 30) pre_transition--;
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if (pre_transition < 30) pre_transition--;
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if(pre_transition>=30){
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if(pre_transition>=30){
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@ -25,6 +25,12 @@ void preloaderrender()
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pre_curcol = (pre_curcol + int(fRandom() * 5.0f)) % 6;
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pre_curcol = (pre_curcol + int(fRandom() * 5.0f)) % 6;
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pre_coltimer = 8;
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pre_coltimer = 8;
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}
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}
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}
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}
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void preloaderrender()
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{
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if(pre_transition>=30){
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switch(pre_curcol) {
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switch(pre_curcol) {
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case 0:
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case 0:
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pre_lightcol = graphics.RGBflip(0xBF,0x59,0x6F);
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pre_lightcol = graphics.RGBflip(0xBF,0x59,0x6F);
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@ -7,4 +7,6 @@
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void preloaderrender();
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void preloaderrender();
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void preloaderlogic();
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#endif /* PRELOADER_H */
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#endif /* PRELOADER_H */
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