diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index 08423e56..6aee3ddd 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -135,7 +135,6 @@ void Game::init(void) teleportscript = ""; savemystats = false; - menukludge = false; quickrestartkludge = false; tapleft = 0; @@ -231,11 +230,6 @@ void Game::init(void) customleveltitle=""; createmenu(Menu::mainmenu); - wasintimetrial = false; - wasinintermission = false; - wasinnodeathmode = false; - wasincustommode = false; - deathcounts = 0; gameoverdelay = 0; frames = 0; @@ -7334,19 +7328,19 @@ void Game::quittomenu() //or "who do you want to play the level with?" //or "do you want cutscenes?" //or the confirm-load-quicksave menu - if (wasintimetrial) + if (intimetrial) { returntomenu(Menu::timetrials); } - else if (wasinintermission) + else if (inintermission) { returntomenu(Menu::intermissionmenu); } - else if (wasinnodeathmode) + else if (nodeathmode) { returntomenu(Menu::playmodes); } - else if (wasincustommode) + else if (map.custommode) { returntomenu(Menu::levellist); } @@ -7358,8 +7352,5 @@ void Game::quittomenu() { createmenu(Menu::mainmenu); } - wasintimetrial = false; - wasinintermission = false; - wasinnodeathmode = false; - wasincustommode = false; + script.hardreset(); } diff --git a/desktop_version/src/Game.h b/desktop_version/src/Game.h index 52bda2e5..8355755f 100644 --- a/desktop_version/src/Game.h +++ b/desktop_version/src/Game.h @@ -234,12 +234,6 @@ public: int creditposx, creditposy, creditposdelay; - //Menu kludge... - bool wasintimetrial; - bool wasinintermission; - bool wasinnodeathmode; - bool wasincustommode; - //Sine Wave Ninja Minigame bool swnmode; @@ -351,7 +345,6 @@ public: int stretchMode; int controllerSensitivity; - bool menukludge; bool quickrestartkludge; //Custom stuff diff --git a/desktop_version/src/Input.cpp b/desktop_version/src/Input.cpp index 02f5dbd7..6125bdf0 100644 --- a/desktop_version/src/Input.cpp +++ b/desktop_version/src/Input.cpp @@ -1879,7 +1879,6 @@ void mapinput() graphics.resumegamemode = true; obj.removeallblocks(); game.activeactivity = -1; - game.menukludge = false; if (game.menupage >= 20) { game.state = 96; @@ -1968,13 +1967,6 @@ void mapinput() //Kill contents of offset render buffer, since we do that for some reason. //This fixes an apparent frame flicker. FillRect(graphics.tempBuffer, 0x000000); - if (game.intimetrial || game.insecretlab || game.nodeathmode) game.menukludge = true; - game.wasintimetrial = game.intimetrial; - game.wasinintermission = game.inintermission; - game.wasinnodeathmode = game.nodeathmode; - game.wasincustommode = map.custommode; - script.hardreset(); - if(graphics.setflipmode) graphics.flipmode = true; graphics.fademode = 2; music.fadeout(); map.nexttowercolour(); diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index b8358581..4ae14676 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -2353,7 +2353,7 @@ void maprender() if (graphics.flipmode) { - if (game.intimetrial || game.insecretlab || game.nodeathmode || game.menukludge) + if (game.intimetrial || game.insecretlab || game.nodeathmode) { graphics.Print(0, 135, "Return to main menu?", 196, 196, 255 - help.glow, true); } @@ -2369,7 +2369,7 @@ void maprender() else { - if (game.intimetrial || game.insecretlab || game.nodeathmode || game.menukludge) + if (game.intimetrial || game.insecretlab || game.nodeathmode) { graphics.Print(0, 80, "Return to main menu?", 196, 196, 255 - help.glow, true); } @@ -2389,7 +2389,7 @@ void maprender() if (graphics.flipmode) { - if (game.intimetrial || game.insecretlab || game.nodeathmode || game.menukludge) + if (game.intimetrial || game.insecretlab || game.nodeathmode) { graphics.Print(0, 135, "Return to main menu?", 196, 196, 255 - help.glow, true); } @@ -2404,7 +2404,7 @@ void maprender() } else { - if (game.intimetrial || game.insecretlab || game.nodeathmode || game.menukludge) + if (game.intimetrial || game.insecretlab || game.nodeathmode) { graphics.Print(0, 80, "Return to main menu?", 196, 196, 255 - help.glow, true); }