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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
preloader.cpp: make loading screen translatable
This mainly adds loc::gettext calls and replaces SDL_snprintf by VFormat for the percentage. This commit is part of rewritten history of the localization branch. The original (unsquashed) commit history can be found here: https://github.com/Dav999-v/VVVVVV/tree/localization-orig
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commit
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1 changed files with 20 additions and 6 deletions
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@ -1,8 +1,11 @@
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#include "Constants.h"
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#include "Enums.h"
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#include "Game.h"
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#include "Graphics.h"
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#include "Localization.h"
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#include "KeyPoll.h"
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#include "UtilityClass.h"
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#include "VFormat.h"
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static int pre_fakepercent=0, pre_transition=30;
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static bool pre_startgame=false;
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@ -51,6 +54,8 @@ void preloaderrenderfixed(void)
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void preloaderrender(void)
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{
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bool print_percentage = false;
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if(pre_transition>=30){
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switch(pre_curcol) {
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case 0:
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@ -97,11 +102,7 @@ void preloaderrender(void)
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FillRect(graphics.backBuffer, pre_frontrectx, pre_frontrecty, pre_frontrectw,pre_frontrecth, graphics.getRGB(0x3E,0x31,0xA2));
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if(pre_fakepercent==100){
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graphics.Print(282-(15*8), 204, "LOADING... " + help.String(int(pre_fakepercent))+"%", 124, 112, 218, false);
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}else{
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graphics.Print(282-(14*8), 204, "LOADING... " + help.String(int(pre_fakepercent))+"%", 124, 112, 218, false);
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}
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print_percentage = true;
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//Render
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if (pre_startgame) {
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@ -117,7 +118,20 @@ void preloaderrender(void)
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ClearSurface(graphics.backBuffer);
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FillRect(graphics.backBuffer, pre_frontrectx, pre_frontrecty, pre_frontrectw,pre_frontrecth, graphics.getRGB(0x3E,0x31,0xA2));
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graphics.Print(282-(15*8), 204, "LOADING... 100%", 124, 112, 218, false);
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print_percentage = true;
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}
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if (print_percentage) {
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char buffer[SCREEN_WIDTH_CHARS + 1];
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vformat_buf(
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buffer, sizeof(buffer),
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loc::gettext("LOADING... {percent|digits=2|spaces}%"),
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"percent:int",
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pre_fakepercent
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);
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int percentage_len = graphics.len(buffer);
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graphics.Print(282-percentage_len, 204, buffer, 124, 112, 218, false);
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}
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graphics.drawfade();
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