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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-28 23:48:30 +02:00

More misc cleanup

This commit is contained in:
AllyTally 2023-05-22 16:18:07 -03:00 committed by Misa Elizabeth Kai
parent 8b1dcecd5a
commit b533731108

View File

@ -2967,7 +2967,7 @@ SDL_Color Graphics::getcol( int t )
{
// Player Normal
case 0:
return getRGB(160 - help.glow/2 - (GETCOL_RANDOM * 20), 200 - help.glow/2, 220 - help.glow);
return getRGB(160 - help.glow/2 - (int) (GETCOL_RANDOM * 20), 200 - help.glow/2, 220 - help.glow);
// Player Hurt
case 1:
return getRGB(196 - (GETCOL_RANDOM * 64), 10, 10);
@ -2985,7 +2985,7 @@ SDL_Color Graphics::getcol( int t )
return getRGB(trinketr, trinketg, trinketb);
case 4: // Inactive savepoint
{
const int temp = (help.glow / 2) + (GETCOL_RANDOM * 8);
const int temp = (help.glow / 2) + (int) (GETCOL_RANDOM * 8);
return getRGB(80 + temp, 80 + temp, 80 + temp);
}
case 5: // Active savepoint
@ -2993,9 +2993,9 @@ SDL_Color Graphics::getcol( int t )
case 6: // Enemy : Red
return getRGB(250 - help.glow / 2, 60 - help.glow / 2, 60 - help.glow / 2);
case 7: // Enemy : Green
return getRGB(100 - help.glow/2 - (GETCOL_RANDOM * 30), 250 - help.glow/2, 100 - help.glow/2 - (GETCOL_RANDOM * 30));
return getRGB(100 - help.glow / 2 - (int) (GETCOL_RANDOM * 30), 250 - help.glow / 2, 100 - help.glow / 2 - (int) (GETCOL_RANDOM * 30));
case 8: // Enemy : Purple
return getRGB(250 - help.glow/2, 20, 128 - help.glow/2 + (GETCOL_RANDOM * 30));
return getRGB(250 - help.glow / 2, 20, 128 - help.glow / 2 + (int) (GETCOL_RANDOM * 30));
case 9: // Enemy : Yellow
return getRGB(250 - help.glow / 2, 250 - help.glow / 2, 20);
case 10: // Warp point (white)
@ -3007,17 +3007,16 @@ SDL_Color Graphics::getcol( int t )
// Crew Members
// green
case 13:
return getRGB(120 - help.glow/4 - (GETCOL_RANDOM * 20), 220 - help.glow/4, 120 - help.glow/4);
return getRGB(120 - help.glow / 4 - (int) (GETCOL_RANDOM * 20), 220 - help.glow / 4, 120 - help.glow / 4);
// Yellow
case 14:
return getRGB(220 - help.glow/4 - (GETCOL_RANDOM * 20), 210 - help.glow/4, 120 - help.glow/4);
return getRGB(220 - help.glow / 4 - (int) (GETCOL_RANDOM * 20), 210 - help.glow / 4, 120 - help.glow / 4);
// pink
case 15:
return getRGB(255 - help.glow / 8, 70 - help.glow / 4, 70 - help.glow / 4);
// Blue
case 16:
return getRGB(75, 75, 255 - help.glow/4 - (GETCOL_RANDOM * 20));
return getRGB(75, 75, 255 - help.glow / 4 - (int) (GETCOL_RANDOM * 20));
case 17: // Enemy : Orange
return getRGB(250 - help.glow / 2, 130 - help.glow / 2, 20);
@ -3027,14 +3026,14 @@ SDL_Color Graphics::getcol( int t )
return getRGB(60 - help.glow / 8, 60 - help.glow / 8, 60 - help.glow / 8);
// Purple
case 20:
return getRGB(220 - help.glow/4 - (GETCOL_RANDOM * 20), 120 - help.glow/4, 210 - help.glow/4);
return getRGB(220 - help.glow / 4 - (int) (GETCOL_RANDOM * 20), 120 - help.glow/4, 210 - help.glow/4);
case 21: // Enemy : Light Gray
return getRGB(180 - help.glow/2, 180 - help.glow/2, 180 - help.glow/2);
case 22: // Enemy : Indicator Gray
return getRGB(230 - help.glow/2, 230 - help.glow/2, 230 - help.glow/2);
case 23: // Enemy : Indicator Gray
return getRGB(255 - help.glow/2 - (GETCOL_RANDOM * 40) , 255 - help.glow/2 - (GETCOL_RANDOM * 40), 255 - help.glow/2 - (GETCOL_RANDOM * 40));
return getRGB(255 - help.glow / 2 - (int) (GETCOL_RANDOM * 40), 255 - help.glow/2 - (int) (GETCOL_RANDOM * 40), 255 - help.glow/2 - (int) (GETCOL_RANDOM * 40));
// Trophies
// cyan
@ -3161,7 +3160,7 @@ SDL_Color Graphics::huetilegetcol()
return getRGB(234, 234, 10);
}
return getRGB(250 - int(fRandom() * 32), 250 - int(fRandom() * 32), 10);
return getRGB(250 - (int) (fRandom() * 32), 250 - (int) (fRandom() * 32), 10);
}
SDL_Color Graphics::bigchunkygetcol(int t)
@ -3174,7 +3173,7 @@ SDL_Color Graphics::bigchunkygetcol(int t)
case 1:
return getRGB(random * 64, 10, 10);
case 2:
return getRGB(160 - help.glow / 2 - random * 20, 200 - help.glow / 2, 220 - help.glow);
return getRGB(160 - help.glow / 2 - (int) (random * 20), 200 - help.glow / 2, 220 - help.glow);
}
const SDL_Color color = {0, 0, 0, 0};
return color;
@ -3319,7 +3318,7 @@ void Graphics::textboxbuttons(void)
void Graphics::textboxcommsrelay(void)
{
/* Special treatment for the gamestate textboxes in Comms Relay */
// Special treatment for the gamestate textboxes in Comms Relay
if (!INBOUNDS_VEC(m, textboxes))
{
vlog_error("textboxcommsrelay() out-of-bounds!");
@ -3332,15 +3331,25 @@ void Graphics::textboxcommsrelay(void)
int Graphics::crewcolour(const int t)
{
//given crewmate t, return colour in setcol
if (t == 0) return CYAN;
if (t == 1) return PURPLE;
if (t == 2) return YELLOW;
if (t == 3) return RED;
if (t == 4) return GREEN;
if (t == 5) return BLUE;
// Given crewmate t, return colour
switch (t)
{
case 0:
return CYAN;
case 1:
return PURPLE;
case 2:
return YELLOW;
case 3:
return RED;
case 4:
return GREEN;
case 5:
return BLUE;
default:
return 0;
}
}
void Graphics::flashlight(void)
{