From b3bc8d565ced4b82339148bbbe35be3bcd527fac Mon Sep 17 00:00:00 2001 From: TerryCavanagh Date: Fri, 17 Jan 2020 13:47:34 +0100 Subject: [PATCH] Found another dumb comment, removed see https://github.com/TerryCavanagh/VVVVVV/commit/b0ffdf01537f708febbb89708d3495b7bbddcb80 --- desktop_version/src/Logic.cpp | 2 +- mobile_version/src/includes/logic.as | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/desktop_version/src/Logic.cpp b/desktop_version/src/Logic.cpp index 2efd28d1..63a43017 100644 --- a/desktop_version/src/Logic.cpp +++ b/desktop_version/src/Logic.cpp @@ -264,7 +264,7 @@ void towerlogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& musi if (game.deathseq != -1) { - map.colsuperstate = 1; //cause the palette to go spastic! + map.colsuperstate = 1; map.cameramode = 2; game.deathsequence(map, obj, music); game.deathseq--; diff --git a/mobile_version/src/includes/logic.as b/mobile_version/src/includes/logic.as index e46b6f30..46fd3af2 100644 --- a/mobile_version/src/includes/logic.as +++ b/mobile_version/src/includes/logic.as @@ -231,7 +231,7 @@ public function towerlogic(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, m } if (game.deathseq != -1) { - map.colsuperstate = 1; //cause the palette to go spastic! + map.colsuperstate = 1; map.cameramode = 2; game.deathsequence(map, obj, music); game.deathseq--;