diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index 1a239c82..6e0ea7b6 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -25,6 +25,7 @@ #include "RoomnameTranslator.h" #include "Screen.h" #include "Script.h" +#include "Unused.h" #include "UtilityClass.h" #include "VFormat.h" #include "Vlogging.h" @@ -4207,7 +4208,9 @@ void Game::deletesettings(void) void Game::unlocknum( int t ) { -#if !defined(MAKEANDPLAY) +#ifdef MAKEANDPLAY + UNUSED(t); +#else if (map.custommode) { //Don't let custom levels unlock things! @@ -6821,6 +6824,11 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ ) option(loc::gettext("ok")); menuyoff = 50; break; +#ifdef NO_CUSTOM_LEVELS + /* Silence warnings about unhandled cases. */ + default: + break; +#endif } // Automatically center the menu. We must check the width of the menu with the initial horizontal spacing. @@ -7198,7 +7206,9 @@ void Game::returntoingame(void) void Game::unlockAchievement(const char* name) { -#ifndef MAKEANDPLAY +#ifdef MAKEANDPLAY + UNUSED(name); +#else if (map.custommode) { return; diff --git a/desktop_version/src/Map.cpp b/desktop_version/src/Map.cpp index 3889de39..46cde1c8 100644 --- a/desktop_version/src/Map.cpp +++ b/desktop_version/src/Map.cpp @@ -13,6 +13,7 @@ #include "Maths.h" #include "Music.h" #include "Script.h" +#include "Unused.h" #include "UtilityClass.h" mapclass::mapclass(void) @@ -1544,7 +1545,9 @@ void mapclass::loadlevel(int rx, int ry) switch(t) { -#if !defined(MAKEANDPLAY) +#ifdef MAKEANDPLAY + UNUSED(copy_short_to_int); +#else case 0: case 1: //World Map { diff --git a/desktop_version/src/Script.cpp b/desktop_version/src/Script.cpp index cc9a4b7e..279edeb4 100644 --- a/desktop_version/src/Script.cpp +++ b/desktop_version/src/Script.cpp @@ -19,6 +19,7 @@ #include "Map.h" #include "Music.h" #include "Unreachable.h" +#include "Unused.h" #include "UtilityClass.h" #include "VFormat.h" #include "Vlogging.h" @@ -2741,7 +2742,9 @@ void scriptclass::startgamemode(const enum StartMode mode) } break; -#ifndef NO_CUSTOM_LEVELS +#ifdef NO_CUSTOM_LEVELS + UNUSED(gotoerrorloadinglevel); +#else # ifndef NO_EDITOR case Start_EDITOR: cl.reset(); @@ -2836,6 +2839,12 @@ void scriptclass::startgamemode(const enum StartMode mode) case Start_QUIT: VVV_unreachable(); + +#if defined(NO_CUSTOM_LEVELS) || defined(NO_EDITOR) + /* Silence warnings about unhandled cases. */ + default: + break; +#endif } game.gravitycontrol = game.savegc; diff --git a/desktop_version/src/main.cpp b/desktop_version/src/main.cpp index 5739bb23..5fe7905a 100644 --- a/desktop_version/src/main.cpp +++ b/desktop_version/src/main.cpp @@ -29,6 +29,7 @@ #include "RenderFixed.h" #include "Screen.h" #include "Script.h" +#include "Unused.h" #include "UtilityClass.h" #include "Vlogging.h" @@ -177,7 +178,9 @@ static const inline struct ImplFunc* get_gamestate_funcs( {Func_fixed, gamecompletelogic2}, FUNC_LIST_END -#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR) +#if defined(NO_CUSTOM_LEVELS) || defined(NO_EDITOR) + UNUSED(flipmodeoff); +#else FUNC_LIST_BEGIN(EDITORMODE) {Func_fixed, flipmodeoff}, {Func_input, editorinput},