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https://github.com/TerryCavanagh/VVVVVV.git
synced 2025-01-22 08:49:46 +01:00
Per-level custom asset loading functionality (#262)
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parent
cfcfccf58b
commit
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6 changed files with 127 additions and 20 deletions
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@ -7,6 +7,8 @@
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#include <stdlib.h>
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#include <string.h>
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#include "Graphics.h"
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#include <iterator>
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#include <algorithm>
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#include <iostream>
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@ -76,7 +78,7 @@ int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath)
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mkdirResult = mkdir(output, 0777);
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/* Mount our base user directory */
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PHYSFS_mount(output, NULL, 1);
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PHYSFS_mount(output, NULL, 0);
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PHYSFS_setWriteDir(output);
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printf("Base directory: %s\n", output);
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@ -149,6 +151,33 @@ char *FILESYSTEM_getUserLevelDirectory()
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return levelDir;
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}
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bool FILESYSTEM_directoryExists(const char *fname)
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{
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return PHYSFS_exists(fname);
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}
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void FILESYSTEM_mount(const char *fname)
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{
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std::string path(PHYSFS_getRealDir(fname));
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path += PHYSFS_getDirSeparator();
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path += fname;
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if (!PHYSFS_mount(path.c_str(), NULL, 0)) {
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printf("Error mounting: %s\n", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
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} else
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graphics.assetdir = path.c_str();
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}
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void FILESYSTEM_unmountassets()
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{
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if (graphics.assetdir != "")
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{
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printf("Unmounting %s\n", graphics.assetdir.c_str());
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PHYSFS_unmount(graphics.assetdir.c_str());
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graphics.assetdir = "";
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graphics.reloadresources();
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} else printf("Cannot unmount when no asset directory is mounted\n");
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}
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void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
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size_t *len, bool addnull)
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{
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@ -12,6 +12,10 @@ void FILESYSTEM_deinit();
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char *FILESYSTEM_getUserSaveDirectory();
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char *FILESYSTEM_getUserLevelDirectory();
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bool FILESYSTEM_directoryExists(const char *fname);
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void FILESYSTEM_mount(const char *fname);
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void FILESYSTEM_unmountassets();
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void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
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size_t *len, bool addnull = false);
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void FILESYSTEM_freeMemory(unsigned char **mem);
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@ -2819,3 +2819,48 @@ bool Graphics::onscreen(int t)
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{
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return (t >= -40 && t <= 280);
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}
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void Graphics::reloadresources() {
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grphx = GraphicsResources();
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grphx.init();
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for (size_t i = 0; i < images.size(); i++){ SDL_FreeSurface(images[i]); }
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images.clear();
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for (size_t i = 0; i < tiles.size(); i++){ SDL_FreeSurface(tiles[i]); }
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tiles.clear();
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for (size_t i = 0; i < tiles2.size(); i++){ SDL_FreeSurface(tiles2[i]); }
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tiles2.clear();
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for (size_t i = 0; i < tiles3.size(); i++){ SDL_FreeSurface(tiles3[i]); }
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tiles3.clear();
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for (size_t i = 0; i < entcolours.size(); i++){ SDL_FreeSurface(entcolours[i]); }
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entcolours.clear();
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for (size_t i = 0; i < sprites.size(); i++){ SDL_FreeSurface(sprites[i]); }
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sprites.clear();
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for (size_t i = 0; i < flipsprites.size(); i++){ SDL_FreeSurface(flipsprites[i]); }
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flipsprites.clear();
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for (size_t i = 0; i < tele.size(); i++){ SDL_FreeSurface(tele[i]); }
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tele.clear();
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MakeTileArray();
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MakeSpriteArray();
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maketelearray();
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Makebfont();
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images.push_back(grphx.im_image0);
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images.push_back(grphx.im_image1);
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images.push_back(grphx.im_image2);
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images.push_back(grphx.im_image3);
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images.push_back(grphx.im_image4);
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images.push_back(grphx.im_image5);
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images.push_back(grphx.im_image6);
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images.push_back(grphx.im_image7);
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images.push_back(grphx.im_image8);
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images.push_back(grphx.im_image9);
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images.push_back(grphx.im_image10);
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images.push_back(grphx.im_image11);
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images.push_back(grphx.im_image12);
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music.init();
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}
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@ -185,6 +185,9 @@ public:
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bool onscreen(int t);
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void reloadresources();
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std::string assetdir;
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void menuoffrender();
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@ -18,6 +18,7 @@
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#include <string>
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#include <utf8/unchecked.h>
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#include <physfs.h>
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edlevelclass::edlevelclass()
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{
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@ -78,6 +79,10 @@ bool compare_nocase (std::string first, std::string second)
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return false;
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}
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static bool endsWith(const std::string& str, const std::string& suffix) {
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return str.size() >= suffix.size() && 0 == str.compare(str.size()-suffix.size(), suffix.size(), suffix);
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}
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void replace_all(std::string& str, const std::string& from, const std::string& to)
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{
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if (from.empty())
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@ -1640,6 +1645,38 @@ void editorclass::load(std::string& _path)
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_path = levelDir + _path;
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}
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FILESYSTEM_unmountassets();
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std::string zippath = "levels/" + _path.substr(7,_path.size()-14) + ".data.zip";
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std::string dirpath = "levels/" + _path.substr(7,_path.size()-14) + "/";
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std::string zip_path;
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const char* cstr = PHYSFS_getRealDir(_path.c_str());
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if (cstr) zip_path = cstr;
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if (cstr && FILESYSTEM_directoryExists(zippath.c_str())) {
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printf("Custom asset directory exists at %s\n",zippath.c_str());
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FILESYSTEM_mount(zippath.c_str());
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graphics.reloadresources();
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music.init();
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} else if (zip_path != "data.zip" && !endsWith(zip_path, "/data.zip") && endsWith(zip_path, ".zip")) {
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printf("Custom asset directory is .zip at %s\n", zip_path.c_str());
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PHYSFS_File* zip = PHYSFS_openRead(zip_path.c_str());
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zip_path += ".data.zip";
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if (zip == NULL) {
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printf("error loading .zip: %s\n", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
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} else if (PHYSFS_mountHandle(zip, zip_path.c_str(), "/", 0) == 0) {
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printf("error mounting .zip: %s\n", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
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} else {
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graphics.assetdir = zip_path;
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}
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graphics.reloadresources();
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} else if (FILESYSTEM_directoryExists(dirpath.c_str())) {
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printf("Custom asset directory exists at %s\n",dirpath.c_str());
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FILESYSTEM_mount(dirpath.c_str());
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graphics.reloadresources();
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} else {
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printf("Custom asset directory does not exist\n");
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}
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TiXmlDocument doc;
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if (!FILESYSTEM_loadTiXmlDocument(_path.c_str(), &doc))
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{
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@ -3661,6 +3698,13 @@ void editorinput()
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game.press_action = true;
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};
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if (key.keymap[SDLK_F9] && (ed.keydelay==0)) {
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ed.keydelay = 30;
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ed.note="Reloaded resources";
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ed.notedelay=45;
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graphics.reloadresources();
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}
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if (key.isDown(KEYBOARD_ENTER)) game.press_map = true;
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if (key.isDown(27) && !ed.settingskey)
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{
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@ -168,25 +168,7 @@ int main(int argc, char *argv[])
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game.init();
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game.infocus = true;
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graphics.MakeTileArray();
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graphics.MakeSpriteArray();
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graphics.maketelearray();
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graphics.images.push_back(graphics.grphx.im_image0);
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graphics.images.push_back(graphics.grphx.im_image1);
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graphics.images.push_back(graphics.grphx.im_image2);
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graphics.images.push_back(graphics.grphx.im_image3);
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graphics.images.push_back(graphics.grphx.im_image4);
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graphics.images.push_back(graphics.grphx.im_image5);
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graphics.images.push_back(graphics.grphx.im_image6);
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graphics.images.push_back(graphics.grphx.im_image7);
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graphics.images.push_back(graphics.grphx.im_image8);
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graphics.images.push_back(graphics.grphx.im_image9);
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graphics.images.push_back(graphics.grphx.im_image10);
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graphics.images.push_back(graphics.grphx.im_image11);
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graphics.images.push_back(graphics.grphx.im_image12);
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graphics.reloadresources();
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const SDL_PixelFormat* fmt = gameScreen.GetFormat();
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graphics.backBuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, 320, 240, fmt->BitsPerPixel, fmt->Rmask, fmt->Gmask, fmt->Bmask, fmt->Amask);
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