From b0ffdf01537f708febbb89708d3495b7bbddcb80 Mon Sep 17 00:00:00 2001 From: TerryCavanagh Date: Thu, 16 Jan 2020 14:31:01 +0100 Subject: [PATCH] Removed a dumb word I used in a comment Yikes. Somebody brought this to my attention, I didn't even remember that I'd written it. "Spa" or "Spastic" is kind of a south park esque slang term that used to be pretty common in Ireland, which I used without even thinking about it. It's definitely not something I would say anymore, 10 years on, and it's something I shouldn't have said at the time either. I'm sorry :( (somebody on twitter was asking me about how much cleaning up of the source code I did before launching this. I think this commit kinda answers that) --- desktop_version/src/Entity.cpp | 2 +- mobile_version/src/entityclass.as | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/desktop_version/src/Entity.cpp b/desktop_version/src/Entity.cpp index 976ea695..99583f00 100644 --- a/desktop_version/src/Entity.cpp +++ b/desktop_version/src/Entity.cpp @@ -1839,7 +1839,7 @@ void entityclass::createentity( Game& game, float xp, float yp, int t, float vx entities[k].gravity = true; break; - case 1: //Simple enemy, bouncing about like a spastic + case 1: //Simple enemy, bouncing off the walls entities[k].rule = 1; entities[k].xp = xp; entities[k].yp = yp; diff --git a/mobile_version/src/entityclass.as b/mobile_version/src/entityclass.as index 6d7fdba5..01ca5039 100644 --- a/mobile_version/src/entityclass.as +++ b/mobile_version/src/entityclass.as @@ -1276,7 +1276,7 @@ entities[k].gravity = true; break; - case 1: //Simple enemy, bouncing about like a spastic + case 1: //Simple enemy, bouncing off the walls entities[k].rule = 1; entities[k].xp = xp; entities[k].yp = yp; entities[k].behave = vx; entities[k].para = vy;