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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Remove unused arguments from Graphics::Hitest()
The two arguments 'col' and 'col2', both the only integer arguments of the function, do absolutely nothing. Remove those and update callers.
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3 changed files with 6 additions and 6 deletions
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@ -5274,7 +5274,7 @@ void entityclass::entitycollisioncheck()
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if (graphics.flipmode)
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if (graphics.flipmode)
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{
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{
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if (graphics.Hitest(graphics.flipsprites[entities[i].drawframe],
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if (graphics.Hitest(graphics.flipsprites[entities[i].drawframe],
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colpoint1, 1, graphics.flipsprites[entities[j].drawframe], colpoint2, 1))
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colpoint1, graphics.flipsprites[entities[j].drawframe], colpoint2))
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{
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{
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//Do the collision stuff
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//Do the collision stuff
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game.deathseq = 30;
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game.deathseq = 30;
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@ -5283,7 +5283,7 @@ void entityclass::entitycollisioncheck()
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else
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else
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{
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{
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if (graphics.Hitest(graphics.sprites[entities[i].drawframe],
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if (graphics.Hitest(graphics.sprites[entities[i].drawframe],
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colpoint1, 1, graphics.sprites[entities[j].drawframe], colpoint2, 1) )
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colpoint1, graphics.sprites[entities[j].drawframe], colpoint2) )
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{
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{
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//Do the collision stuff
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//Do the collision stuff
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game.deathseq = 30;
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game.deathseq = 30;
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@ -5402,7 +5402,7 @@ void entityclass::entitycollisioncheck()
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if (graphics.flipmode)
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if (graphics.flipmode)
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{
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{
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if (graphics.Hitest(graphics.flipsprites[entities[i].drawframe],
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if (graphics.Hitest(graphics.flipsprites[entities[i].drawframe],
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colpoint1, 1, graphics.flipsprites[entities[j].drawframe], colpoint2, 1))
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colpoint1, graphics.flipsprites[entities[j].drawframe], colpoint2))
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{
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{
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//Do the collision stuff
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//Do the collision stuff
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game.deathseq = 30;
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game.deathseq = 30;
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@ -5412,7 +5412,7 @@ void entityclass::entitycollisioncheck()
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else
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else
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{
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{
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if (graphics.Hitest(graphics.sprites[entities[i].drawframe],
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if (graphics.Hitest(graphics.sprites[entities[i].drawframe],
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colpoint1, 1, graphics.sprites[entities[j].drawframe], colpoint2, 1))
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colpoint1, graphics.sprites[entities[j].drawframe], colpoint2))
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{
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{
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//Do the collision stuff
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//Do the collision stuff
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game.deathseq = 30;
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game.deathseq = 30;
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@ -1253,7 +1253,7 @@ void Graphics::drawcoloredtile( int x, int y, int t, int r, int g, int b )
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}
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}
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bool Graphics::Hitest(SDL_Surface* surface1, point p1, int col, SDL_Surface* surface2, point p2, int col2)
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bool Graphics::Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2)
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{
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{
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//find rectangle where they intersect:
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//find rectangle where they intersect:
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@ -132,7 +132,7 @@ public:
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void render();
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void render();
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bool Hitest(SDL_Surface* surface1, point p1, int col, SDL_Surface* surface2, point p2, int col2);
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bool Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2);
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void drawentities();
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void drawentities();
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