1
0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-17 10:08:29 +02:00

Properly camel-case FILESYSTEM_[un]mountassets()

They are now camel-cased to be consistent with the rest of the
filesystem functions.
This commit is contained in:
Misa 2021-04-03 12:48:47 -07:00 committed by Ethan Lee
parent 9c8ecdb0f4
commit a8a09a207f
5 changed files with 9 additions and 9 deletions

View File

@ -256,7 +256,7 @@ void FILESYSTEM_loadZip(const char* filename)
}
}
void FILESYSTEM_mountassets(const char* path)
void FILESYSTEM_mountAssets(const char* path)
{
const size_t path_size = SDL_strlen(path);
char filename[MAX_PATH];
@ -356,7 +356,7 @@ void FILESYSTEM_mountassets(const char* path)
}
}
void FILESYSTEM_unmountassets(void)
void FILESYSTEM_unmountAssets(void)
{
if (assetDir[0] != '\0')
{

View File

@ -16,8 +16,8 @@ bool FILESYSTEM_isFile(const char* filename);
bool FILESYSTEM_isMounted(const char* filename);
void FILESYSTEM_loadZip(const char* filename);
void FILESYSTEM_mountassets(const char *path);
void FILESYSTEM_unmountassets(void);
void FILESYSTEM_mountAssets(const char *path);
void FILESYSTEM_unmountAssets(void);
bool FILESYSTEM_isAssetMounted(const char* filename);
void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,

View File

@ -6544,7 +6544,7 @@ void Game::quittomenu(void)
{
gamestate = TITLEMODE;
graphics.fademode = 4;
FILESYSTEM_unmountassets();
FILESYSTEM_unmountAssets();
graphics.titlebg.tdrawback = true;
graphics.flipmode = false;
//Don't be stuck on the summary screen,

View File

@ -1748,14 +1748,14 @@ bool editorclass::load(std::string& _path)
_path = levelDir + _path;
}
FILESYSTEM_unmountassets();
FILESYSTEM_unmountAssets();
if (game.playassets != "")
{
FILESYSTEM_mountassets(game.playassets.c_str());
FILESYSTEM_mountAssets(game.playassets.c_str());
}
else
{
FILESYSTEM_mountassets(_path.c_str());
FILESYSTEM_mountAssets(_path.c_str());
}
tinyxml2::XMLDocument doc;

View File

@ -409,7 +409,7 @@ int main(int argc, char *argv[])
{
ARG_INNER({
i++;
// Even if this is a directory, FILESYSTEM_mountassets() expects '.vvvvvv' on the end
// Even if this is a directory, FILESYSTEM_mountAssets() expects '.vvvvvv' on the end
playassets = "levels/" + std::string(argv[i]) + ".vvvvvv";
})
}