From a87ebd2945536036dd3e6a1a8469eb8eb488e4fa Mon Sep 17 00:00:00 2001 From: Misa Date: Fri, 26 Jun 2020 17:45:53 -0700 Subject: [PATCH] Remove unnecessary middleman game.infocus It does the same thing as key.isActive, so no need to make it a separate variable. --- desktop_version/src/Game.cpp | 1 - desktop_version/src/Game.h | 1 - desktop_version/src/main.cpp | 12 ++++-------- 3 files changed, 4 insertions(+), 10 deletions(-) diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index 9355ff77..75699a49 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -117,7 +117,6 @@ bool GetButtonFromString(const char *pText, SDL_GameControllerButton *button) void Game::init(void) { mutebutton = 0; - infocus = true; muted = false; musicmuted = false; musicmutebutton = 0; diff --git a/desktop_version/src/Game.h b/desktop_version/src/Game.h index dd00104a..0b431c3c 100644 --- a/desktop_version/src/Game.h +++ b/desktop_version/src/Game.h @@ -179,7 +179,6 @@ public: int jumppressed; int gravitycontrol; - bool infocus; bool muted; int mutebutton; bool musicmuted; diff --git a/desktop_version/src/main.cpp b/desktop_version/src/main.cpp index 9e481981..ed9ec51a 100644 --- a/desktop_version/src/main.cpp +++ b/desktop_version/src/main.cpp @@ -203,7 +203,6 @@ int main(int argc, char *argv[]) graphics.init(); game.init(); - game.infocus = true; // This loads music too... graphics.reloadresources(); @@ -351,7 +350,6 @@ int main(int argc, char *argv[]) } #endif - game.infocus = true; key.isActive = true; game.gametimer = 0; @@ -425,7 +423,7 @@ void inline deltaloop() const float alpha = game.over30mode ? static_cast(accumulator) / timesteplimit : 1.0f; graphics.alpha = alpha; - if (game.infocus) + if (key.isActive) { switch (game.gamestate) { @@ -466,8 +464,6 @@ void inline deltaloop() void inline fixedloop() { - game.infocus = key.isActive; - // Update network per frame. NETWORK_update(); @@ -501,7 +497,7 @@ void inline fixedloop() game.press_map = false; } - if(!game.infocus) + if(!key.isActive) { Mix_Pause(-1); Mix_PauseMusic(); @@ -605,11 +601,11 @@ void inline fixedloop() } //Screen effects timers - if (game.infocus && game.flashlight > 0) + if (key.isActive && game.flashlight > 0) { game.flashlight--; } - if (game.infocus && game.screenshake > 0) + if (key.isActive && game.screenshake > 0) { game.screenshake--; graphics.updatescreenshake();