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Fix cycling menus in editor not updating
While there's a check to recreate the menu if you cycle the language while in a menu, editor menus are a special case and need specific handling.
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parent
53ed33039f
commit
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1 changed files with 3 additions and 1 deletions
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@ -6,6 +6,7 @@
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#include "Alloc.h"
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#include "Alloc.h"
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#include "ButtonGlyphs.h"
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#include "ButtonGlyphs.h"
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#include "Constants.h"
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#include "Constants.h"
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#include "Editor.h"
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#include "Exit.h"
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#include "Exit.h"
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#include "Game.h"
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#include "Game.h"
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#include "GlitchrunnerMode.h"
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#include "GlitchrunnerMode.h"
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@ -188,7 +189,8 @@ bool cycle_language(bool should_recompute_textboxes)
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should_recompute_textboxes = true;
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should_recompute_textboxes = true;
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}
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}
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if (game.gamestate == TITLEMODE)
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if (game.gamestate == TITLEMODE
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|| (game.gamestate == EDITORMODE && ed.state == EditorState_MENU))
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{
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{
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if (game.currentmenuname == Menu::translator_options_limitscheck)
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if (game.currentmenuname == Menu::translator_options_limitscheck)
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{
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{
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