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Don't allow setting Super Gravitron records in custom levels

Custom levels shouldn't affect main game save data, and Super Gravitron
records are no exception.

I also added MAKEANDPLAY ifdefs just to be safe.
This commit is contained in:
Misa 2021-05-03 19:19:22 -07:00 committed by Ethan Lee
parent 4e0484553d
commit a52547b60d

View file

@ -420,7 +420,8 @@ void gamelogic(void)
game.swnstate3 = 0; game.swnstate3 = 0;
game.swnstate4 = 0; game.swnstate4 = 0;
game.swndelay = 0; game.swndelay = 0;
if (game.swntimer >= game.swnrecord) #ifndef MAKEANDPLAY
if (game.swntimer >= game.swnrecord && !map.custommode)
{ {
game.swnrecord = game.swntimer; game.swnrecord = game.swntimer;
if (game.swnmessage == 0) if (game.swnmessage == 0)
@ -430,6 +431,7 @@ void gamelogic(void)
} }
game.swnmessage = 1; game.swnmessage = 1;
} }
#endif
} }
} }
@ -546,74 +548,82 @@ void gamelogic(void)
else if(game.swngame==1) //super gravitron game else if(game.swngame==1) //super gravitron game
{ {
game.swntimer += 1; game.swntimer += 1;
if (game.swntimer > game.swnrecord) game.swnrecord = game.swntimer; #ifndef MAKEANDPLAY
if (!map.custommode)
{
if (game.swntimer > game.swnrecord)
{
game.swnrecord = game.swntimer;
}
if (game.swntimer >= 150 && game.swnrank == 0) if (game.swntimer >= 150 && game.swnrank == 0)
{
game.swnrank = 1;
if (game.swnbestrank < 1)
{ {
game.unlockAchievement("vvvvvvsupgrav5"); game.swnrank = 1;
game.swnbestrank = 1; if (game.swnbestrank < 1)
game.swnmessage = 2+30; {
music.playef(26); game.unlockAchievement("vvvvvvsupgrav5");
} game.swnbestrank = 1;
} game.swnmessage = 2+30;
else if (game.swntimer >= 300 && game.swnrank == 1) music.playef(26);
{ }
game.swnrank = 2; }
if (game.swnbestrank < 2) else if (game.swntimer >= 300 && game.swnrank == 1)
{ {
game.unlockAchievement("vvvvvvsupgrav10"); game.swnrank = 2;
game.swnbestrank = 2; if (game.swnbestrank < 2)
game.swnmessage = 2+30; {
music.playef(26); game.unlockAchievement("vvvvvvsupgrav10");
} game.swnbestrank = 2;
} game.swnmessage = 2+30;
else if (game.swntimer >= 450 && game.swnrank == 2) music.playef(26);
{ }
game.swnrank = 3; }
if (game.swnbestrank < 3) else if (game.swntimer >= 450 && game.swnrank == 2)
{ {
game.unlockAchievement("vvvvvvsupgrav15"); game.swnrank = 3;
game.swnbestrank = 3; if (game.swnbestrank < 3)
game.swnmessage = 2+30; {
music.playef(26); game.unlockAchievement("vvvvvvsupgrav15");
} game.swnbestrank = 3;
} game.swnmessage = 2+30;
else if (game.swntimer >= 600 && game.swnrank == 3) music.playef(26);
{ }
game.swnrank = 4; }
if (game.swnbestrank < 4) else if (game.swntimer >= 600 && game.swnrank == 3)
{ {
game.unlockAchievement("vvvvvvsupgrav20"); game.swnrank = 4;
game.swnbestrank = 4; if (game.swnbestrank < 4)
game.swnmessage = 2+30; {
music.playef(26); game.unlockAchievement("vvvvvvsupgrav20");
} game.swnbestrank = 4;
} game.swnmessage = 2+30;
else if (game.swntimer >= 900 && game.swnrank == 4) music.playef(26);
{ }
game.swnrank = 5; }
if (game.swnbestrank < 5) else if (game.swntimer >= 900 && game.swnrank == 4)
{ {
game.unlockAchievement("vvvvvvsupgrav30"); game.swnrank = 5;
game.swnbestrank = 5; if (game.swnbestrank < 5)
game.swnmessage = 2+30; {
music.playef(26); game.unlockAchievement("vvvvvvsupgrav30");
} game.swnbestrank = 5;
} game.swnmessage = 2+30;
else if (game.swntimer >= 1800 && game.swnrank == 5) music.playef(26);
{ }
game.swnrank = 6; }
if (game.swnbestrank < 6) else if (game.swntimer >= 1800 && game.swnrank == 5)
{ {
game.unlockAchievement("vvvvvvsupgrav60"); game.swnrank = 6;
game.swnbestrank = 6; if (game.swnbestrank < 6)
game.swnmessage = 2+30; {
music.playef(26); game.unlockAchievement("vvvvvvsupgrav60");
game.swnbestrank = 6;
game.swnmessage = 2+30;
music.playef(26);
}
} }
} }
#endif
obj.generateswnwave(1); obj.generateswnwave(1);