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Clarify references to Make and Play in README

Some people might be confused by the reference to M&P in the
instructions referring to downloading data.zip (#1026).

data.zip is the same between M&P and full versions of the game and is
orthogonal to which version of the game is built. Building M&P just
requires uncommenting `#define MAKEANDPLAY` in `MakeAndPlay.h`.

So clarify that you can grab data.zip from your existing copy of the
game, or from the Make and Play _page_ (not necessarily the Make and
Play edition of the game), and add instructions for building the M&P
version.

Closes #1027.
This commit is contained in:
Misa 2023-10-25 16:47:25 -07:00
parent 9a9fb5b237
commit a46c817c69

View file

@ -23,6 +23,9 @@ Steamworks support is included and the DLL is loaded dynamically, you do not
need the SDK headers and there is no special Steam or non-Steam version. The
current implementation has been tested with Steamworks SDK v1.46.
To build the Make and Play edition of the game, uncomment `#define MAKEANDPLAY`
in `MakeAndPlay.h`.
To generate the projects on Windows:
```
# Put your SDL2 folders somewhere nice!
@ -59,11 +62,10 @@ each time Xcode updates.
Including data.zip
------------
You'll need the data.zip file from VVVVVV to actually run the game! It's
available to download separately for free in the
[Make and Play](https://thelettervsixtim.es/makeandplay/)
edition of the game. Put this file next to your executable and the game should
run.
You'll need the data.zip file from VVVVVV to actually run the game! You can grab
it from your copy of the game, or you can download it for free from the [Make
and Play](https://thelettervsixtim.es/makeandplay/) page. Put this file next to
your executable and the game should run.
This is intended for personal use only - our license doesn't allow you to
actually distribute this data.zip file with your own forks without getting