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Deduplicate font::print for activity zone prompts
There were two print calls, one for the transparent case, and one for a regular textbox. The print calls were nearly the same except for the color, and for some reason the transparent case didn't have PR_CJK_LOW (that one is on me).
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28e9df7f47
commit
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1 changed files with 19 additions and 18 deletions
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@ -2222,17 +2222,13 @@ void gamerender(void)
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game.activity_lastprompt.c_str()
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game.activity_lastprompt.c_str()
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);
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);
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uint8_t text_r, text_g, text_b;
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if (game.activity_r == 0 && game.activity_g == 0 && game.activity_b == 0)
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if (game.activity_r == 0 && game.activity_g == 0 && game.activity_b == 0)
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{
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{
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font::print(
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text_r = 196;
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game.activity_print_flags | PR_BRIGHTNESS(act_alpha*255) | PR_CEN,
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text_g = 196;
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-1,
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text_b = 255 - help.glow;
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game.activity_y + 12,
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final_string,
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196,
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196,
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255 - help.glow
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);
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}
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}
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else
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else
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{
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{
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@ -2245,16 +2241,21 @@ void gamerender(void)
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game.activity_g*act_alpha,
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game.activity_g*act_alpha,
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game.activity_b*act_alpha
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game.activity_b*act_alpha
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);
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);
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font::print(
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game.activity_print_flags | PR_BRIGHTNESS(act_alpha*255) | PR_CJK_LOW | PR_CEN,
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text_r = game.activity_r;
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-1,
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text_g = game.activity_g;
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game.activity_y + 12,
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text_b = game.activity_b;
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final_string,
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game.activity_r,
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game.activity_g,
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game.activity_b
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);
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}
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}
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font::print(
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game.activity_print_flags | PR_BRIGHTNESS(act_alpha*255) | PR_CJK_LOW | PR_CEN,
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-1,
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game.activity_y + 12,
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final_string,
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text_r,
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text_g,
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text_b
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);
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}
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}
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if (obj.trophytext > 0 || obj.oldtrophytext > 0)
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if (obj.trophytext > 0 || obj.oldtrophytext > 0)
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