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Move backboxrect off of Graphics
No need for a temporary rect to be on the Graphics class itself.
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2 changed files with 1 additions and 3 deletions
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@ -95,7 +95,6 @@ void Graphics::init()
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// initialize everything else to zero
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// initialize everything else to zero
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backBuffer = NULL;
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backBuffer = NULL;
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backboxrect = SDL_Rect();
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bcol = 0;
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bcol = 0;
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bcol2 = 0;
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bcol2 = 0;
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ct = colourTransform();
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ct = colourTransform();
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@ -1952,7 +1951,7 @@ void Graphics::drawbackground( int t )
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break;
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break;
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}
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}
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backboxrect = backboxes[i];
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SDL_Rect backboxrect = backboxes[i];
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backboxrect.x = lerp(backboxes[i].x - backboxvx[i], backboxes[i].x);
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backboxrect.x = lerp(backboxes[i].x - backboxvx[i], backboxes[i].x);
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backboxrect.y = lerp(backboxes[i].y - backboxvy[i], backboxes[i].y);
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backboxrect.y = lerp(backboxes[i].y - backboxvy[i], backboxes[i].y);
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@ -284,7 +284,6 @@ public:
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std::vector<int> backboxvx;
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std::vector<int> backboxvx;
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std::vector<int> backboxvy;
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std::vector<int> backboxvy;
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std::vector<float> backboxint;
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std::vector<float> backboxint;
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SDL_Rect backboxrect;
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int warpskip, warpfcol, warpbcol;
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int warpskip, warpfcol, warpbcol;
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