From 9d104b68eefeea3c7099b094df9aa0acd1e2d17e Mon Sep 17 00:00:00 2001 From: Misa Date: Tue, 28 Apr 2020 22:00:16 -0700 Subject: [PATCH] Simplify "else if" braces and indentation in activity prompt rendering No need for it to be inside another whole indented block if it's just an "else if". --- desktop_version/src/Render.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index 055901d7..1c2626b4 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -1639,13 +1639,10 @@ void gamerender() graphics.drawtextbox(16, 4, 36, 3, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha); graphics.Print(5, 12, game.activity_lastprompt, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha, true); } - else + else if(game.act_fade>5) { - if(game.act_fade>5) - { - graphics.drawtextbox(16, 4, 36, 3, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha); - graphics.Print(5, 12, game.activity_lastprompt, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha, true); - } + graphics.drawtextbox(16, 4, 36, 3, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha); + graphics.Print(5, 12, game.activity_lastprompt, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha, true); } if (obj.trophytext > 0)