From 9cec63bcf7a48e532e8f1f03d8843d14a36d4303 Mon Sep 17 00:00:00 2001 From: Misa Date: Wed, 1 Apr 2020 15:53:03 -0700 Subject: [PATCH] Remove unused variable Game::sfpsmode This variable does absolutely nothing, so I'm removing it. --- desktop_version/src/Game.cpp | 1 - desktop_version/src/Game.h | 3 --- 2 files changed, 4 deletions(-) diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index 8a34fd7d..ed4e5d17 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -268,7 +268,6 @@ void Game::init(void) hardestroomdeaths = 0; currentroomdeaths=0; - sfpsmode = false; //by default, play at 30 fps inertia = 1.1f; swnmode = false; swntimer = 0; diff --git a/desktop_version/src/Game.h b/desktop_version/src/Game.h index 901c7a4c..b9231993 100644 --- a/desktop_version/src/Game.h +++ b/desktop_version/src/Game.h @@ -170,9 +170,6 @@ public: int creditposx, creditposy, creditposdelay; - //60 fps mode! - bool sfpsmode; - //Sine Wave Ninja Minigame bool swnmode; int swngame, swnstate, swnstate2, swnstate3, swnstate4, swndelay, swndeaths;