mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Outline trophy text
Whew, look at all those copy-pasted print statements! Doing this because of the in-game timer feature. The text would otherwise clash harshly with the timer otherwise. Even with the outline it still clashes, but at least there's an outline so it's not as harsh.
This commit is contained in:
parent
1d6a808cbd
commit
9cddae8cc3
1 changed files with 28 additions and 28 deletions
|
@ -1742,70 +1742,70 @@ void Graphics::drawtrophytext(void)
|
||||||
switch(obj.trophytype)
|
switch(obj.trophytype)
|
||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
Print( -1, 6, "SPACE STATION 1 MASTERED", temp, temp2, temp3, true);
|
bprint( -1, 6, "SPACE STATION 1 MASTERED", temp, temp2, temp3, true);
|
||||||
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
Print( -1, 6, "LABORATORY MASTERED", temp, temp2, temp3, true);
|
bprint( -1, 6, "LABORATORY MASTERED", temp, temp2, temp3, true);
|
||||||
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
Print( -1, 6, "THE TOWER MASTERED", temp, temp2, temp3, true);
|
bprint( -1, 6, "THE TOWER MASTERED", temp, temp2, temp3, true);
|
||||||
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
Print( -1, 6, "SPACE STATION 2 MASTERED", temp, temp2, temp3, true);
|
bprint( -1, 6, "SPACE STATION 2 MASTERED", temp, temp2, temp3, true);
|
||||||
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
Print( -1, 6, "WARP ZONE MASTERED", temp, temp2, temp3, true);
|
bprint( -1, 6, "WARP ZONE MASTERED", temp, temp2, temp3, true);
|
||||||
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
Print( -1, 6, "FINAL LEVEL MASTERED", temp, temp2, temp3, true);
|
bprint( -1, 6, "FINAL LEVEL MASTERED", temp, temp2, temp3, true);
|
||||||
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 7:
|
case 7:
|
||||||
Print( -1, 6, "GAME COMPLETE", temp, temp2, temp3, true);
|
bprint( -1, 6, "GAME COMPLETE", temp, temp2, temp3, true);
|
||||||
Print( -1, 16, "Complete the game", temp, temp2, temp3, true);
|
bprint( -1, 16, "Complete the game", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 8:
|
case 8:
|
||||||
Print( -1, 6, "FLIP MODE COMPLETE", temp, temp2, temp3, true);
|
bprint( -1, 6, "FLIP MODE COMPLETE", temp, temp2, temp3, true);
|
||||||
Print( -1, 16, "Complete the game in flip mode", temp, temp2, temp3, true);
|
bprint( -1, 16, "Complete the game in flip mode", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 9:
|
case 9:
|
||||||
Print( -1, 11, "Win with less than 50 deaths", temp, temp2, temp3, true);
|
bprint( -1, 11, "Win with less than 50 deaths", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 10:
|
case 10:
|
||||||
Print( -1, 11, "Win with less than 100 deaths", temp, temp2, temp3, true);
|
bprint( -1, 11, "Win with less than 100 deaths", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 11:
|
case 11:
|
||||||
Print( -1, 11, "Win with less than 250 deaths", temp, temp2, temp3, true);
|
bprint( -1, 11, "Win with less than 250 deaths", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 12:
|
case 12:
|
||||||
Print( -1, 11, "Win with less than 500 deaths", temp, temp2, temp3, true);
|
bprint( -1, 11, "Win with less than 500 deaths", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 13:
|
case 13:
|
||||||
Print( -1, 11, "Last 5 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
bprint( -1, 11, "Last 5 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 14:
|
case 14:
|
||||||
Print( -1, 11, "Last 10 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
bprint( -1, 11, "Last 10 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 15:
|
case 15:
|
||||||
Print( -1, 11, "Last 15 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
bprint( -1, 11, "Last 15 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 16:
|
case 16:
|
||||||
Print( -1, 11, "Last 20 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
bprint( -1, 11, "Last 20 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 17:
|
case 17:
|
||||||
Print( -1, 11, "Last 30 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
bprint( -1, 11, "Last 30 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 18:
|
case 18:
|
||||||
Print( -1, 11, "Last 1 minute on the Super Gravitron", temp, temp2, temp3, true);
|
bprint( -1, 11, "Last 1 minute on the Super Gravitron", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
case 20:
|
case 20:
|
||||||
Print( -1, 6, "MASTER OF THE UNIVERSE", temp, temp2, temp3, true);
|
bprint( -1, 6, "MASTER OF THE UNIVERSE", temp, temp2, temp3, true);
|
||||||
Print( -1, 16, "Complete the game in no death mode", temp, temp2, temp3, true);
|
bprint( -1, 16, "Complete the game in no death mode", temp, temp2, temp3, true);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue