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Merge pull request #554 from InfoTeddy/general-improvements
Allow pressing ACTION to skip the fake loading screen
This commit is contained in:
commit
98effeee58
3 changed files with 19 additions and 0 deletions
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@ -527,6 +527,7 @@ void inline fixedloop()
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switch(game.gamestate)
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switch(game.gamestate)
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{
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{
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case PRELOADER:
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case PRELOADER:
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preloaderinput();
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preloaderrenderfixed();
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preloaderrenderfixed();
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break;
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break;
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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@ -1,6 +1,7 @@
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#include "Enums.h"
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#include "Enums.h"
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#include "Game.h"
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#include "Game.h"
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#include "Graphics.h"
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#include "Graphics.h"
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#include "KeyPoll.h"
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#include "UtilityClass.h"
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#include "UtilityClass.h"
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int pre_fakepercent=0, pre_transition=30;
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int pre_fakepercent=0, pre_transition=30;
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@ -10,6 +11,21 @@ int pre_darkcol=0, pre_lightcol=0, pre_curcol=0, pre_coltimer=0, pre_offset=0;
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int pre_frontrectx=30, pre_frontrecty=20, pre_frontrectw=260, pre_frontrecth=200;
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int pre_frontrectx=30, pre_frontrecty=20, pre_frontrectw=260, pre_frontrecth=200;
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int pre_temprectx=0, pre_temprecty=0, pre_temprectw=320, pre_temprecth=240;
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int pre_temprectx=0, pre_temprecty=0, pre_temprectw=320, pre_temprecth=240;
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void preloaderinput()
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{
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game.press_action = false;
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if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip)) {
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game.press_action = true;
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}
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if (game.press_action) {
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//Skip to TITLEMODE immediately
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game.gamestate = TITLEMODE;
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game.jumpheld = true;
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}
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}
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void preloaderrenderfixed()
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void preloaderrenderfixed()
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{
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{
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if (pre_transition < 30) pre_transition--;
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if (pre_transition < 30) pre_transition--;
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@ -1,6 +1,8 @@
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#ifndef PRELOADER_H
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#ifndef PRELOADER_H
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#define PRELOADER_H
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#define PRELOADER_H
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void preloaderinput();
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void preloaderrender();
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void preloaderrender();
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void preloaderrenderfixed();
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void preloaderrenderfixed();
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