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Fix typo "Your have unlocked" to "You have unlocked"

Looks like this was copy-pasted for every single unlock message, too.
Either everyone is THAT blind, or everyone is too lazy, or both.
This commit is contained in:
Misa 2020-04-03 21:15:30 -07:00 committed by Ethan Lee
parent 168fa53f7c
commit 97e340b5a7
2 changed files with 10 additions and 10 deletions

View file

@ -1077,35 +1077,35 @@ void titlerender()
{ {
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2); graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
graphics.Print( -1, 125, "Your have unlocked", tr, tg, tb, true); graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
graphics.Print( -1, 135, "a new Time Trial.", tr, tg, tb, true); graphics.Print( -1, 135, "a new Time Trial.", tr, tg, tb, true);
} }
else if (game.currentmenuname == "unlocktimetrials") else if (game.currentmenuname == "unlocktimetrials")
{ {
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2); graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
graphics.Print( -1, 125, "Your have unlocked some", tr, tg, tb, true); graphics.Print( -1, 125, "You have unlocked some", tr, tg, tb, true);
graphics.Print( -1, 135, "new Time Trials.", tr, tg, tb, true); graphics.Print( -1, 135, "new Time Trials.", tr, tg, tb, true);
} }
else if (game.currentmenuname == "unlocknodeathmode") else if (game.currentmenuname == "unlocknodeathmode")
{ {
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2); graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
graphics.Print( -1, 125, "Your have unlocked", tr, tg, tb, true); graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
graphics.Print( -1, 135, "No Death Mode.", tr, tg, tb, true); graphics.Print( -1, 135, "No Death Mode.", tr, tg, tb, true);
} }
else if (game.currentmenuname == "unlockflipmode") else if (game.currentmenuname == "unlockflipmode")
{ {
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2); graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
graphics.Print( -1, 125, "Your have unlocked", tr, tg, tb, true); graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
graphics.Print( -1, 135, "Flip Mode.", tr, tg, tb, true); graphics.Print( -1, 135, "Flip Mode.", tr, tg, tb, true);
} }
else if (game.currentmenuname == "unlockintermission") else if (game.currentmenuname == "unlockintermission")
{ {
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2); graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
graphics.Print( -1, 125, "Your have unlocked", tr, tg, tb, true); graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
graphics.Print( -1, 135, "the intermission levels.", tr, tg, tb, true); graphics.Print( -1, 135, "the intermission levels.", tr, tg, tb, true);
}else if (game.currentmenuname == "playerworlds") }else if (game.currentmenuname == "playerworlds")
{ {

View file

@ -688,27 +688,27 @@ public function titlerender(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, ga
}else if (game.currentmenuname == "unlocktimetrial") { }else if (game.currentmenuname == "unlocktimetrial") {
dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2); dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
dwgfx.print( -1, 125, "Your have unlocked", tr, tg, tb, true); dwgfx.print( -1, 125, "You have unlocked", tr, tg, tb, true);
dwgfx.print( -1, 135, "a new Time Trial.", tr, tg, tb, true); dwgfx.print( -1, 135, "a new Time Trial.", tr, tg, tb, true);
}else if (game.currentmenuname == "unlocktimetrials") { }else if (game.currentmenuname == "unlocktimetrials") {
dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2); dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
dwgfx.print( -1, 125, "Your have unlocked some", tr, tg, tb, true); dwgfx.print( -1, 125, "You have unlocked some", tr, tg, tb, true);
dwgfx.print( -1, 135, "new Time Trials.", tr, tg, tb, true); dwgfx.print( -1, 135, "new Time Trials.", tr, tg, tb, true);
}else if (game.currentmenuname == "unlocknodeathmode") { }else if (game.currentmenuname == "unlocknodeathmode") {
dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2); dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
dwgfx.print( -1, 125, "Your have unlocked", tr, tg, tb, true); dwgfx.print( -1, 125, "You have unlocked", tr, tg, tb, true);
dwgfx.print( -1, 135, "No Death Mode.", tr, tg, tb, true); dwgfx.print( -1, 135, "No Death Mode.", tr, tg, tb, true);
}else if (game.currentmenuname == "unlockflipmode") { }else if (game.currentmenuname == "unlockflipmode") {
dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2); dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
dwgfx.print( -1, 125, "Your have unlocked", tr, tg, tb, true); dwgfx.print( -1, 125, "You have unlocked", tr, tg, tb, true);
dwgfx.print( -1, 135, "Flip Mode.", tr, tg, tb, true); dwgfx.print( -1, 135, "Flip Mode.", tr, tg, tb, true);
}else if (game.currentmenuname == "unlockintermission") { }else if (game.currentmenuname == "unlockintermission") {
dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2); dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
dwgfx.print( -1, 125, "Your have unlocked", tr, tg, tb, true); dwgfx.print( -1, 125, "You have unlocked", tr, tg, tb, true);
dwgfx.print( -1, 135, "the intermission levels.", tr, tg, tb, true); dwgfx.print( -1, 135, "the intermission levels.", tr, tg, tb, true);
} }