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Fix typo "Your have unlocked" to "You have unlocked"
Looks like this was copy-pasted for every single unlock message, too. Either everyone is THAT blind, or everyone is too lazy, or both.
This commit is contained in:
parent
168fa53f7c
commit
97e340b5a7
2 changed files with 10 additions and 10 deletions
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@ -1077,35 +1077,35 @@ void titlerender()
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{
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{
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graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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graphics.Print( -1, 125, "Your have unlocked", tr, tg, tb, true);
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graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
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graphics.Print( -1, 135, "a new Time Trial.", tr, tg, tb, true);
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graphics.Print( -1, 135, "a new Time Trial.", tr, tg, tb, true);
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}
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}
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else if (game.currentmenuname == "unlocktimetrials")
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else if (game.currentmenuname == "unlocktimetrials")
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{
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{
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graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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graphics.Print( -1, 125, "Your have unlocked some", tr, tg, tb, true);
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graphics.Print( -1, 125, "You have unlocked some", tr, tg, tb, true);
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graphics.Print( -1, 135, "new Time Trials.", tr, tg, tb, true);
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graphics.Print( -1, 135, "new Time Trials.", tr, tg, tb, true);
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}
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}
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else if (game.currentmenuname == "unlocknodeathmode")
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else if (game.currentmenuname == "unlocknodeathmode")
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{
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{
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graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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graphics.Print( -1, 125, "Your have unlocked", tr, tg, tb, true);
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graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
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graphics.Print( -1, 135, "No Death Mode.", tr, tg, tb, true);
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graphics.Print( -1, 135, "No Death Mode.", tr, tg, tb, true);
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}
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}
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else if (game.currentmenuname == "unlockflipmode")
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else if (game.currentmenuname == "unlockflipmode")
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{
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{
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graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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graphics.Print( -1, 125, "Your have unlocked", tr, tg, tb, true);
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graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
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graphics.Print( -1, 135, "Flip Mode.", tr, tg, tb, true);
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graphics.Print( -1, 135, "Flip Mode.", tr, tg, tb, true);
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}
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}
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else if (game.currentmenuname == "unlockintermission")
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else if (game.currentmenuname == "unlockintermission")
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{
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{
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graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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graphics.Print( -1, 125, "Your have unlocked", tr, tg, tb, true);
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graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
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graphics.Print( -1, 135, "the intermission levels.", tr, tg, tb, true);
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graphics.Print( -1, 135, "the intermission levels.", tr, tg, tb, true);
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}else if (game.currentmenuname == "playerworlds")
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}else if (game.currentmenuname == "playerworlds")
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{
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{
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@ -688,27 +688,27 @@ public function titlerender(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, ga
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}else if (game.currentmenuname == "unlocktimetrial") {
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}else if (game.currentmenuname == "unlocktimetrial") {
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dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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dwgfx.print( -1, 125, "Your have unlocked", tr, tg, tb, true);
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dwgfx.print( -1, 125, "You have unlocked", tr, tg, tb, true);
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dwgfx.print( -1, 135, "a new Time Trial.", tr, tg, tb, true);
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dwgfx.print( -1, 135, "a new Time Trial.", tr, tg, tb, true);
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}else if (game.currentmenuname == "unlocktimetrials") {
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}else if (game.currentmenuname == "unlocktimetrials") {
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dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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dwgfx.print( -1, 125, "Your have unlocked some", tr, tg, tb, true);
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dwgfx.print( -1, 125, "You have unlocked some", tr, tg, tb, true);
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dwgfx.print( -1, 135, "new Time Trials.", tr, tg, tb, true);
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dwgfx.print( -1, 135, "new Time Trials.", tr, tg, tb, true);
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}else if (game.currentmenuname == "unlocknodeathmode") {
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}else if (game.currentmenuname == "unlocknodeathmode") {
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dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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dwgfx.print( -1, 125, "Your have unlocked", tr, tg, tb, true);
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dwgfx.print( -1, 125, "You have unlocked", tr, tg, tb, true);
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dwgfx.print( -1, 135, "No Death Mode.", tr, tg, tb, true);
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dwgfx.print( -1, 135, "No Death Mode.", tr, tg, tb, true);
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}else if (game.currentmenuname == "unlockflipmode") {
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}else if (game.currentmenuname == "unlockflipmode") {
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dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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dwgfx.print( -1, 125, "Your have unlocked", tr, tg, tb, true);
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dwgfx.print( -1, 125, "You have unlocked", tr, tg, tb, true);
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dwgfx.print( -1, 135, "Flip Mode.", tr, tg, tb, true);
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dwgfx.print( -1, 135, "Flip Mode.", tr, tg, tb, true);
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}else if (game.currentmenuname == "unlockintermission") {
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}else if (game.currentmenuname == "unlockintermission") {
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dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
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dwgfx.print( -1, 125, "Your have unlocked", tr, tg, tb, true);
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dwgfx.print( -1, 125, "You have unlocked", tr, tg, tb, true);
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dwgfx.print( -1, 135, "the intermission levels.", tr, tg, tb, true);
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dwgfx.print( -1, 135, "the intermission levels.", tr, tg, tb, true);
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}
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}
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