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https://github.com/TerryCavanagh/VVVVVV.git
synced 2025-01-10 19:09:45 +01:00
Remove unused x and y attributes of blockclass
These float attributes are assigned to, and then never read again. The coordinate systems of blocks are a bit of a mess - some use xp/yp, some use xp/yp and rect.x/rect.y - but I can confidently say that these are never used, because it compiles fine if I remove the attributes from the class, plus remove all assignments to it.
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3 changed files with 0 additions and 16 deletions
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@ -23,9 +23,6 @@ void blockclass::clear(void)
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g = 0;
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g = 0;
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b = 0;
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b = 0;
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x = 0.0f;
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y = 0.0f;
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/* std::strings get initialized automatically, but this is */
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/* std::strings get initialized automatically, but this is */
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/* in case this function gets called again after construction */
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/* in case this function gets called again after construction */
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script.clear();
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script.clear();
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@ -21,11 +21,6 @@ public:
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int xp, yp, wp, hp;
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int xp, yp, wp, hp;
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std::string script, prompt;
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std::string script, prompt;
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int r, g, b;
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int r, g, b;
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//These would come from the sprite in the flash
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float x;
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float y;
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};
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};
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#endif /* BLOCKV_H */
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#endif /* BLOCKV_H */
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@ -800,8 +800,6 @@ void entityclass::createblock( int t, int xp, int yp, int w, int h, int trig /*=
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break;
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break;
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case TRIGGER: //Trigger
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case TRIGGER: //Trigger
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block.type = TRIGGER;
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block.type = TRIGGER;
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block.x = xp;
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block.y = yp;
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block.wp = w;
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block.wp = w;
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block.hp = h;
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block.hp = h;
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block.rectset(xp, yp, w, h);
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block.rectset(xp, yp, w, h);
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@ -810,16 +808,12 @@ void entityclass::createblock( int t, int xp, int yp, int w, int h, int trig /*=
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break;
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break;
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case DAMAGE: //Damage
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case DAMAGE: //Damage
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block.type = DAMAGE;
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block.type = DAMAGE;
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block.x = xp;
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block.y = yp;
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block.wp = w;
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block.wp = w;
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block.hp = h;
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block.hp = h;
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block.rectset(xp, yp, w, h);
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block.rectset(xp, yp, w, h);
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break;
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break;
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case DIRECTIONAL: //Directional
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case DIRECTIONAL: //Directional
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block.type = DIRECTIONAL;
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block.type = DIRECTIONAL;
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block.x = xp;
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block.y = yp;
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block.wp = w;
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block.wp = w;
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block.hp = h;
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block.hp = h;
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block.rectset(xp, yp, w, h);
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block.rectset(xp, yp, w, h);
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@ -835,8 +829,6 @@ void entityclass::createblock( int t, int xp, int yp, int w, int h, int trig /*=
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break;
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break;
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case ACTIVITY: //Activity Zone
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case ACTIVITY: //Activity Zone
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block.type = ACTIVITY;
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block.type = ACTIVITY;
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block.x = xp;
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block.y = yp;
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block.wp = w;
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block.wp = w;
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block.hp = h;
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block.hp = h;
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block.rectset(xp, yp, w, h);
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block.rectset(xp, yp, w, h);
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