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https://github.com/TerryCavanagh/VVVVVV.git
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Add -playassets command-line option
This is used if you're loading a level file from STDIN. The game needs to know the actual level assets directory you're referring to, since when it gets the level from STDIN, it doesn't know the actual filename of the level. Fixes #309.
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d45ff4c269
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3 changed files with 20 additions and 1 deletions
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@ -382,6 +382,7 @@ public:
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int playrx;
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int playry;
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int playgc;
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std::string playassets;
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void quittomenu();
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void returntolab();
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@ -1623,7 +1623,14 @@ bool editorclass::load(std::string& _path)
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}
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FILESYSTEM_unmountassets();
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FILESYSTEM_mountassets(_path.c_str());
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if (game.playassets != "")
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{
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FILESYSTEM_mountassets(game.playassets.c_str());
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}
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else
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{
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FILESYSTEM_mountassets(_path.c_str());
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}
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tinyxml2::XMLDocument doc;
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if (!FILESYSTEM_loadTiXml2Document(_path.c_str(), doc))
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@ -53,6 +53,7 @@ int saverx = 0;
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int savery = 0;
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int savegc = 0;
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int savemusic = 0;
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std::string playassets;
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std::string playtestname;
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@ -113,6 +114,15 @@ int main(int argc, char *argv[])
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printf("-playing option requires one argument.\n");
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return 1;
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}
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} else if (strcmp(argv[i], "-playassets") == 0) {
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if (i + 1 < argc) {
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i++;
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// Even if this is a directory, FILESYSTEM_mountassets() expects '.vvvvvv' on the end
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playassets = "levels/" + std::string(argv[i]) + ".vvvvvv";
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} else {
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printf("%s option requires one argument.\n", argv[i]);
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return 1;
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}
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}
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}
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@ -280,6 +290,7 @@ int main(int argc, char *argv[])
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if (startinplaytest) {
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game.levelpage = 0;
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game.playcustomlevel = 0;
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game.playassets = playassets;
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ed.directoryList.clear();
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ed.directoryList.push_back(playtestname);
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