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Fix Game::anything_unlocked() always evaluating to true
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@ -7641,7 +7641,7 @@ bool Game::anything_unlocked()
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{
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if (unlock[i] &&
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(i == 8 // Secret Lab
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|| i >= 9 || i <= 14 // any Time Trial
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|| (i >= 9 && i <= 14) // any Time Trial
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|| i == 16 // Intermission replays
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|| i == 17 // No Death Mode
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|| i == 18)) // Flip Mode
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