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Convert Game::loadtele() to TinyXML2

Again, the only thing that needs to be changed is just the code at the
top of the function.
This commit is contained in:
Misa 2020-06-03 11:04:36 -07:00 committed by Ethan Lee
parent 6274707777
commit 9348bf5b24

View file

@ -6233,16 +6233,16 @@ void Game::customsavequick(std::string savfile)
void Game::loadtele()
{
TiXmlDocument doc;
if (!FILESYSTEM_loadTiXmlDocument("saves/tsave.vvv", &doc)) return;
tinyxml2::XMLDocument doc;
if (!FILESYSTEM_loadTiXml2Document("saves/tsave.vvv", doc)) return;
TiXmlHandle hDoc(&doc);
TiXmlElement* pElem;
TiXmlHandle hRoot(0);
tinyxml2::XMLHandle hDoc(&doc);
tinyxml2::XMLElement* pElem;
tinyxml2::XMLHandle hRoot(NULL);
{
pElem=hDoc.FirstChildElement().Element();
pElem=hDoc.FirstChildElement().ToElement();
// should always have a valid root but handle gracefully if it does
if (!pElem)
{
@ -6250,11 +6250,11 @@ void Game::loadtele()
}
// save this for later
hRoot=TiXmlHandle(pElem);
hRoot=tinyxml2::XMLHandle(pElem);
}
for( pElem = hRoot.FirstChild( "Data" ).FirstChild().Element(); pElem; pElem=pElem->NextSiblingElement())
for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
{
std::string pKey(pElem->Value());
const char* pText = pElem->GetText() ;