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Fix funcs not being reassigned if delta func is last func in list

One of the solutions to the quit signal unfocus pause regression is to
add a no-op delta func to the unfocused func table. However, this
results in the game being stuck in unfocus pause forever, because when
it reaches the end of a list on a delta func, it won't reassign the
active functions - only when the end of a list is a fixed func will it
do so. A workaround is to then add a no-op fixed func afterwards, but
that's inelegant.

The solution in the end to the quit signal regression is to not bother
with adding a delta func, so the game as of right now actually never has
a delta func at the end of a list, and probably never will - but this is
one piece of technical debt I don't want to leave laying around. In case
we're ever going to put a delta function at the end of a list, I've made
it so that delta functions will now reassign the list of active funcs if
they happen to be at the end of the func list.
This commit is contained in:
Misa 2021-04-01 15:25:07 -07:00 committed by Ethan Lee
parent 03a0b1feb2
commit 91bc438d79

View file

@ -681,7 +681,12 @@ static void inline deltaloop(void)
while (accumulator >= timesteplimit) while (accumulator >= timesteplimit)
{ {
increment_func_index(); enum IndexCode index_code = increment_func_index();
if (index_code == Index_end)
{
loop_assign_active_funcs();
}
accumulator = SDL_fmodf(accumulator, timesteplimit); accumulator = SDL_fmodf(accumulator, timesteplimit);