diff --git a/desktop_version/src/Map.cpp b/desktop_version/src/Map.cpp index 5d46f305..69539f10 100644 --- a/desktop_version/src/Map.cpp +++ b/desktop_version/src/Map.cpp @@ -833,6 +833,10 @@ void mapclass::resetplayer() obj.entities[i].colour = 0; game.lifeseq = 10; obj.entities[i].invis = true; + obj.entities[i].size = 0; + obj.entities[i].cx = 6; + obj.entities[i].cy = 2; + obj.entities[i].h = 21; // If we entered a tower as part of respawn, reposition camera if (!was_in_tower && towermode)