diff --git a/desktop_version/src/Entity.cpp b/desktop_version/src/Entity.cpp index 5da74fb8..06d6ba96 100644 --- a/desktop_version/src/Entity.cpp +++ b/desktop_version/src/Entity.cpp @@ -2376,6 +2376,7 @@ bool entityclass::updateentities( int i ) { entities[i].statedelay = 6; entities[i].xp -= int(entities[i].para); + entities[i].oldxp -= int(entities[i].para); } break; case 18: //Special for ASCII Snake (right) @@ -2383,6 +2384,7 @@ bool entityclass::updateentities( int i ) { entities[i].statedelay = 6; entities[i].xp += int(entities[i].para); + entities[i].oldxp += int(entities[i].para); } break; } diff --git a/desktop_version/src/Logic.cpp b/desktop_version/src/Logic.cpp index 6bd30b65..6d89e303 100644 --- a/desktop_version/src/Logic.cpp +++ b/desktop_version/src/Logic.cpp @@ -1022,11 +1022,13 @@ void gamelogic() { if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp); obj.entities[i].xp += 400; + obj.entities[i].oldxp += 400; } else if (obj.entities[i].xp > 320) { if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp); obj.entities[i].xp -= 400; + obj.entities[i].oldxp -= 400; } } else