From 90660d67a7ad35ae3b59092d3a2bf0e8a33ff9f0 Mon Sep 17 00:00:00 2001 From: Misa Date: Thu, 5 Aug 2021 15:04:18 -0700 Subject: [PATCH] Fix trailing whitespace introduced by lssa No comment. --- desktop_version/src/Render.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index 101ffcc0..2f1b4c52 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -653,8 +653,8 @@ static void menurender(void) if (game.showingametimer) { graphics.Print(-1, 65, "In Game Timer is ON", tr, tg, tb, true); - } - else + } + else { graphics.Print(-1, 65, "In Game Timer is OFF", tr / 2, tg / 2, tb / 2, true); } @@ -1686,7 +1686,7 @@ void gamerender(void) } } - if (graphics.fademode==0 && !game.intimetrial && !game.isingamecompletescreen() && game.swngame != 1 && game.showingametimer) + if (graphics.fademode==0 && !game.intimetrial && !game.isingamecompletescreen() && game.swngame != 1 && game.showingametimer) { graphics.bprint(6, 6, "TIME:", 255,255,255); graphics.bprint(46, 6, game.timestring(), 196, 196, 196);