From 905696c263a9c0184cd16b69eb60523e43e158d0 Mon Sep 17 00:00:00 2001 From: Misa Date: Tue, 28 Apr 2020 18:15:56 -0700 Subject: [PATCH] Update trophy text timer in fixed-timestep gamelogic() Otherwise it, too, goes by too quickly. --- desktop_version/src/Logic.cpp | 5 +++++ desktop_version/src/Render.cpp | 1 - 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/desktop_version/src/Logic.cpp b/desktop_version/src/Logic.cpp index c50200d0..fd61bf1c 100644 --- a/desktop_version/src/Logic.cpp +++ b/desktop_version/src/Logic.cpp @@ -1495,4 +1495,9 @@ void gamelogic() { game.act_fade--; } + + if (obj.trophytext > 0) + { + obj.trophytext--; + } } diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index 36c81601..19241e28 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -1650,7 +1650,6 @@ void gamerender() if (obj.trophytext > 0) { graphics.drawtrophytext(); - obj.trophytext--; }