Finish language menu

This commit is contained in:
NyakoFox 2024-04-11 10:08:28 -03:00
parent 928b4240bb
commit 8f1bc82343
2 changed files with 37 additions and 17 deletions

View File

@ -7023,16 +7023,29 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
} }
else else
{ {
int button_x = 80; int button_count = -1;
int button_y = 32;
bool spawn_more_buttons = true;
for (size_t i = 0; i < loc::languagelist.size(); i++) for (size_t i = 0; i < loc::languagelist.size(); i++)
{ {
int button_x = 0;
int button_y = 0;
bool spawn_buttons = false;
if (i >= (languagepage * 16))
{
spawn_buttons = true;
button_count++;
button_x = (button_count >= 8) ? 240 : 80;
button_y = 32 + 20 * (button_count % 8);
if (button_count >= 16)
{
spawn_buttons = false;
}
}
if (loc::languagelist[i].nativename.empty()) if (loc::languagelist[i].nativename.empty())
{ {
option(loc::languagelist[i].code.c_str()); option(loc::languagelist[i].code.c_str());
if (spawn_more_buttons) if (spawn_buttons)
{ {
int button_width = SDL_max(120, font::len(PR_1X, loc::languagelist[i].code.c_str()) + 16); int button_width = SDL_max(120, font::len(PR_1X, loc::languagelist[i].code.c_str()) + 16);
touch::create_menu_button(button_x - button_width / 2, button_y, button_width, 16, loc::languagelist[i].code.c_str(), i); touch::create_menu_button(button_x - button_width / 2, button_y, button_width, 16, loc::languagelist[i].code.c_str(), i);
@ -7047,22 +7060,12 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
flags flags
); );
if (spawn_more_buttons) if (spawn_buttons)
{ {
int button_width = SDL_max(120, font::len(flags, loc::languagelist[i].nativename.c_str()) + 16); int button_width = SDL_max(120, font::len(flags, loc::languagelist[i].nativename.c_str()) + 16);
touch::create_menu_button_flags(button_x - button_width / 2, button_y, button_width, 16, loc::languagelist[i].nativename.c_str(), i, flags); touch::create_menu_button_flags(button_x - button_width / 2, button_y, button_width, 16, loc::languagelist[i].nativename.c_str(), i, flags);
} }
} }
button_y += 20;
if (button_y > 200 - 16)
{
button_y = 32;
button_x += 160;
if (button_x > 320 - 80)
{
spawn_more_buttons = false;
}
}
} }
menuyoff = 70-(menuoptions.size()*10); menuyoff = 70-(menuoptions.size()*10);

View File

@ -1230,17 +1230,26 @@ void menuactionpress(void)
// return // return
game.returnmenu(); game.returnmenu();
map.nexttowercolour(); map.nexttowercolour();
game.currentmenuoption = loc::languagelist_curlang;
} }
else if (game.currentmenuoption == -2) else if (game.currentmenuoption == -2)
{ {
// go left a page (or wrap to end) // go left a page (or wrap to end)
game.languagepage--; game.languagepage = POS_MOD(game.languagepage - 1, (int) SDL_ceilf(loc::languagelist.size() / 16.0));
loc::loadlanguagelist();
loc::pre_title_lang_menu = false;
game.createmenu(Menu::language, true);
game.currentmenuoption = loc::languagelist_curlang;
map.nexttowercolour(); map.nexttowercolour();
} }
else if (game.currentmenuoption == -1) else if (game.currentmenuoption == -1)
{ {
// go right a page (or wrap to start) // go right a page (or wrap to start)
game.languagepage++; game.languagepage = POS_MOD(game.languagepage + 1, (int) SDL_ceilf(loc::languagelist.size() / 16.0));
loc::loadlanguagelist();
loc::pre_title_lang_menu = false;
game.createmenu(Menu::language, true);
game.currentmenuoption = loc::languagelist_curlang;
map.nexttowercolour(); map.nexttowercolour();
} }
else else
@ -1274,6 +1283,14 @@ void menuactionpress(void)
game.returnmenu(); game.returnmenu();
map.nexttowercolour(); map.nexttowercolour();
} }
else
{
// We need to respawn the buttons
loc::loadlanguagelist();
loc::pre_title_lang_menu = false;
game.createmenu(Menu::language, true);
game.currentmenuoption = loc::languagelist_curlang;
}
} }
game.savestatsandsettings_menu(); game.savestatsandsettings_menu();