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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Fix mixed indentation in Game.cpp and Game.h
This removes all indentation that suddenly switches in the middle of a function. Most particularly egregious offenses are the ones made by the person who has 2-wide tabs, but keeps tabbing up to make each indentation level match up with the 4-wide spaces, so to them (and only them) it will look just fine, but since by default tabstop is 8-wide, their lines are pushed off all the way to the right.
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12d5433efc
commit
88c16cdae8
2 changed files with 278 additions and 278 deletions
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@ -39,72 +39,72 @@ const char* BoolToString(bool _b)
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bool GetButtonFromString(const char *pText, SDL_GameControllerButton *button)
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{
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if ( *pText == '0' ||
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if (*pText == '0' ||
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*pText == 'a' ||
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*pText == 'A' )
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*pText == 'A')
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{
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*button = SDL_CONTROLLER_BUTTON_A;
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return true;
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}
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if ( strcmp(pText, "1") == 0 ||
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if (strcmp(pText, "1") == 0 ||
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*pText == 'b' ||
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*pText == 'B' )
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*pText == 'B')
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{
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*button = SDL_CONTROLLER_BUTTON_B;
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return true;
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}
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if ( *pText == '2' ||
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if (*pText == '2' ||
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*pText == 'x' ||
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*pText == 'X' )
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*pText == 'X')
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{
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*button = SDL_CONTROLLER_BUTTON_X;
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return true;
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}
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if ( *pText == '3' ||
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if (*pText == '3' ||
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*pText == 'y' ||
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*pText == 'Y' )
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*pText == 'Y')
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{
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*button = SDL_CONTROLLER_BUTTON_Y;
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return true;
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}
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if ( *pText == '4' ||
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strcasecmp(pText, "BACK") == 0 )
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if (*pText == '4' ||
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strcasecmp(pText, "BACK") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_BACK;
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return true;
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}
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if ( *pText == '5' ||
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strcasecmp(pText, "GUIDE") == 0 )
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if (*pText == '5' ||
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strcasecmp(pText, "GUIDE") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_GUIDE;
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return true;
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}
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if ( *pText == '6' ||
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strcasecmp(pText, "START") == 0 )
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if (*pText == '6' ||
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strcasecmp(pText, "START") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_START;
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return true;
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}
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if ( *pText == '7' ||
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strcasecmp(pText, "LS") == 0 )
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if (*pText == '7' ||
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strcasecmp(pText, "LS") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_LEFTSTICK;
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return true;
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}
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if ( *pText == '8' ||
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strcasecmp(pText, "RS") == 0 )
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if (*pText == '8' ||
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strcasecmp(pText, "RS") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
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return true;
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}
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if ( *pText == '9' ||
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strcasecmp(pText, "LB") == 0 )
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if (*pText == '9' ||
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strcasecmp(pText, "LB") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
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return true;
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}
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if ( strcmp(pText, "10") == 0 ||
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strcasecmp(pText, "RB") == 0 )
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if (strcmp(pText, "10") == 0 ||
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strcasecmp(pText, "RB") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
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return true;
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@ -6763,7 +6763,7 @@ void Game::createmenu( std::string t )
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if (t == "mainmenu")
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{
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#if defined(MAKEANDPLAY)
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#if defined(MAKEANDPLAY)
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menuoptions[0] = "player levels";
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menuoptionsactive[0] = true;
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menuoptions[1] = "graphic options";
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@ -6775,7 +6775,7 @@ void Game::createmenu( std::string t )
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nummenuoptions = 4;
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menuxoff = -16;
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menuyoff = -10;
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#elif !defined(MAKEANDPLAY)
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#elif !defined(MAKEANDPLAY)
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#if defined(NO_CUSTOM_LEVELS)
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menuoptions[0] = "start game";
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menuoptionsactive[0] = true;
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@ -6807,7 +6807,7 @@ void Game::createmenu( std::string t )
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menuxoff = -16;
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menuyoff = -10;
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#endif
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#endif
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#endif
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}
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#if !defined(NO_CUSTOM_LEVELS)
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else if (t == "playerworlds")
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@ -7069,7 +7069,7 @@ void Game::createmenu( std::string t )
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}
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else if (t == "options")
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{
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#if defined(MAKEANDPLAY)
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#if defined(MAKEANDPLAY)
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menuoptions[0] = "accessibility options";
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menuoptionsactive[0] = true;
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menuoptions[1] = "game pad options";
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@ -7081,7 +7081,7 @@ void Game::createmenu( std::string t )
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nummenuoptions = 4;
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menuxoff = -40;
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menuyoff = 0;
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#elif !defined(MAKEANDPLAY)
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#elif !defined(MAKEANDPLAY)
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menuoptions[0] = "accessibility options";
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menuoptionsactive[0] = true;
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menuoptions[1] = "unlock play modes";
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@ -7096,7 +7096,7 @@ void Game::createmenu( std::string t )
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nummenuoptions = 5;
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menuxoff = -40;
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menuyoff = 0;
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#endif
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#endif
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}
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else if (t == "accessibility")
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{
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@ -123,10 +123,10 @@ public:
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bool infocus;
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bool muted;
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int mutebutton;
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private:
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private:
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float m_globalVol;
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public:
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public:
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int tapleft, tapright;
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