From 84928f8210ae1117bae5eaea82ed3162567624ca Mon Sep 17 00:00:00 2001 From: Misa <infoteddy@infoteddy.info> Date: Fri, 5 Mar 2021 10:18:46 -0800 Subject: [PATCH] Fix regression being able to activate activity zones during cutscenes Since you're now allowed to bring up the map screen during cutscenes, you've also been able to activate activity zones and teleporter prompts during cutscenes. This only really affects custom levels; nowhere in the main game can you overlap with an activity zone while in a cutscene. To fix this, I've just added a script.running check to Enter keybind processing. --- desktop_version/src/Input.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/desktop_version/src/Input.cpp b/desktop_version/src/Input.cpp index f1476639..199ed335 100644 --- a/desktop_version/src/Input.cpp +++ b/desktop_version/src/Input.cpp @@ -1795,7 +1795,10 @@ void gameinput(void) if (enter_pressed) { game.mapheld = true; + } + if (enter_pressed && !script.running) + { if (game.activetele && game.readytotele > 20 && !game.intimetrial) { enter_already_processed = true;