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Decouple fademode from starting gamemode

Assuming glitchrunner mode is off, if you open the pause menu while
fully faded-out and then go to Graphic Options or Game Options, then the
'mode' that you selected previously will kick in again and you'll be
suddenly warped back.

So if you previously started a new game in the main game (mode 0, also
the selected mode if you do this from command-line playtesting), and
then open the pause menu and go to in-game options, then you'll suddenly
go back to starting a new game again. If you had started a custom level,
doing this will warp you back to the start of the level again.

The problem is simple - when the title screen is fully faded out, it
calls startgamemode(). So the solution is simple as well - just decouple
the fademode from calling startgamemode(), and use a different variable
to know when to actually call startgamemode().
This commit is contained in:
Misa 2021-03-25 20:11:27 -07:00 committed by Ethan Lee
parent cd0c9ccb31
commit 82dfa0b86c

View file

@ -188,10 +188,15 @@ static void toggleflipmode(void)
}
}
static bool fadetomode = false;
static int fadetomodedelay = 0;
static void startmode(const int mode)
{
game.mainmenu = mode;
graphics.fademode = 2; /* fading out */
fadetomode = true;
fadetomodedelay = 16;
}
static void menuactionpress(void)
@ -1654,8 +1659,18 @@ void titleinput(void)
}
if (graphics.fademode == 1)
if (fadetomode)
{
if (fadetomodedelay > 0)
{
--fadetomodedelay;
}
else
{
fadetomode = false;
script.startgamemode(game.mainmenu);
}
}
}
void gameinput(void)