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Remove grphx.init() from Graphics::init()
grphx.init() is going to be called again (after grphx.destroy()) in graphics.reloadresources() anyway, so there's no reason to have it here.
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@ -15,8 +15,6 @@
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void Graphics::init()
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void Graphics::init()
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{
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{
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grphx.init();
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flipmode = false;
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flipmode = false;
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setRect(tiles_rect, 0,0,8,8);
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setRect(tiles_rect, 0,0,8,8);
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setRect(sprites_rect, 0,0,32,32);
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setRect(sprites_rect, 0,0,32,32);
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