diff --git a/desktop_version/src/Logic.cpp b/desktop_version/src/Logic.cpp index 082ba220..20a3dbb8 100644 --- a/desktop_version/src/Logic.cpp +++ b/desktop_version/src/Logic.cpp @@ -1045,10 +1045,12 @@ void gamelogic() //ascii snakes if (obj.entities[i].xp <= -80) { + if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp); obj.entities[i].xp += 400; } else if (obj.entities[i].xp > 320) { + if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp); obj.entities[i].xp -= 400; } } @@ -1056,10 +1058,12 @@ void gamelogic() { if (obj.entities[i].xp <= -10) { + if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp); obj.entities[i].xp += 320; } else if (obj.entities[i].xp > 310) { + if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp); obj.entities[i].xp -= 320; } } @@ -1074,10 +1078,12 @@ void gamelogic() if(obj.entities[i].type<50){ //Don't warp warp lines if (obj.entities[i].yp <= -12) { + if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp); obj.entities[i].yp += 232; } else if (obj.entities[i].yp > 226) { + if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp); obj.entities[i].yp -= 232; } } @@ -1094,10 +1100,12 @@ void gamelogic() { if (obj.entities[i].xp <= -30) { + if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp); obj.entities[i].xp += 350; } else if (obj.entities[i].xp > 320) { + if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp); obj.entities[i].xp -= 350; } }