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Actually delete saves/unlock.vvv in deletestats()
Having to blank everything out in the stats file is very kludge-y.
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1 changed files with 17 additions and 11 deletions
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@ -4214,6 +4214,12 @@ void Game::gethardestroom()
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}
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void Game::deletestats()
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{
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if (!FILESYSTEM_delete("saves/unlock.vvv"))
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{
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puts("Error deleting saves/unlock.vvv");
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}
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else
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{
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for (int i = 0; i < 25; i++)
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{
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@ -4229,7 +4235,7 @@ void Game::deletestats()
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}
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graphics.setflipmode = false;
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stat_trinkets = 0;
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savestats();
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}
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}
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void Game::unlocknum( int t )
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