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Actually delete saves/unlock.vvv in deletestats()

Having to blank everything out in the stats file is very kludge-y.
This commit is contained in:
Misa 2020-04-26 13:38:24 -07:00 committed by Ethan Lee
parent 2076898020
commit 7df42242e7

View file

@ -4215,21 +4215,27 @@ void Game::gethardestroom()
void Game::deletestats() void Game::deletestats()
{ {
for (int i = 0; i < 25; i++) if (!FILESYSTEM_delete("saves/unlock.vvv"))
{ {
unlock[i] = false; puts("Error deleting saves/unlock.vvv");
unlocknotify[i] = false;
} }
for (int i = 0; i < 6; i++) else
{ {
besttimes[i] = -1; for (int i = 0; i < 25; i++)
besttrinkets[i] = -1; {
bestlives[i] = -1; unlock[i] = false;
bestrank[i] = -1; unlocknotify[i] = false;
}
for (int i = 0; i < 6; i++)
{
besttimes[i] = -1;
besttrinkets[i] = -1;
bestlives[i] = -1;
bestrank[i] = -1;
}
graphics.setflipmode = false;
stat_trinkets = 0;
} }
graphics.setflipmode = false;
stat_trinkets = 0;
savestats();
} }
void Game::unlocknum( int t ) void Game::unlocknum( int t )