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Change "toggle letterbox" to "scaling mode"
This change was half-backported from the localization branch, except I just came up with "scaling mode" as a better term than the more generic "graphics mode". It doesn't make sense to still have the option be called "toggle letterbox" because a third option (integer mode) was added at some point.
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2 changed files with 2 additions and 2 deletions
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@ -7160,7 +7160,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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break;
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break;
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case Menu::graphicoptions:
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case Menu::graphicoptions:
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option("toggle fullscreen");
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option("toggle fullscreen");
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option("toggle letterbox");
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option("scaling mode");
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option("resize to nearest", graphics.screenbuffer->isWindowed);
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option("resize to nearest", graphics.screenbuffer->isWindowed);
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option("toggle filter");
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option("toggle filter");
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option("toggle analogue");
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option("toggle analogue");
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@ -175,7 +175,7 @@ void menurender()
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break;
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break;
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case 1:
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case 1:
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graphics.bigprint( -1, 30, "Toggle Letterbox", tr, tg, tb, true);
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graphics.bigprint( -1, 30, "Scaling Mode", tr, tg, tb, true);
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graphics.Print( -1, 65, "Choose letterbox/stretch/integer mode.", tr, tg, tb, true);
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graphics.Print( -1, 65, "Choose letterbox/stretch/integer mode.", tr, tg, tb, true);
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if(game.stretchMode == 2){
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if(game.stretchMode == 2){
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